Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.270259857178 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-int-ivec4.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-int-ivec4.frag: 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : error C1307: non constant expression for array size 0(43) : error C1307: non constant expression for array size 0(44) : error C1307: non constant expression for array size 0(45) : error C1307: non constant expression for array size 0(46) : error C1307: non constant expression for array size 0(47) : error C1307: non constant expression for array size 0(48) : error C1307: non constant expression for array size 0(49) : error C1307: non constant expression for array size 0(50) : error C1307: non constant expression for array size 0(51) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 + ivec4(-66, 72, 87, -75)) => ivec4(-54, 84, 99, -63) * (12 + ivec4(66, 72, 87, 75)) => ivec4(78, 84, 99, 87) * (12 + ivec4(-24, 40, -23, 74)) => ivec4(-12, 52, -11, 86) * (12 + ivec4(24, 40, 23, 74)) => ivec4(36, 52, 35, 86) * (-6 + ivec4(-66, 72, 87, -75)) => ivec4(-72, 66, 81, -81) * (-6 + ivec4(66, 72, 87, 75)) => ivec4(60, 66, 81, 69) * (-6 + ivec4(-24, 40, -23, 74)) => ivec4(-30, 34, -29, 68) * (-6 + ivec4(24, 40, 23, 74)) => ivec4(18, 34, 17, 68) * (74 + ivec4(-66, 72, 87, -75)) => ivec4(8, 146, 161, -1) * (74 + ivec4(66, 72, 87, 75)) => ivec4(140, 146, 161, 149) * (74 + ivec4(-24, 40, -23, 74)) => ivec4(50, 114, 51, 148) * (74 + ivec4(24, 40, 23, 74)) => ivec4(98, 114, 97, 148) * (-32 + ivec4(-66, 72, 87, -75)) => ivec4(-98, 40, 55, -107) * (-32 + ivec4(66, 72, 87, 75)) => ivec4(34, 40, 55, 43) * (-32 + ivec4(-24, 40, -23, 74)) => ivec4(-56, 8, -55, 42) * (-32 + ivec4(24, 40, 23, 74)) => ivec4(-8, 8, -9, 42) * (0 + ivec4(-66, 72, 87, -75)) => ivec4(-66, 72, 87, -75) * (0 + ivec4(66, 72, 87, 75)) => ivec4(66, 72, 87, 75) * (0 + ivec4(-24, 40, -23, 74)) => ivec4(-24, 40, -23, 74) * (0 + ivec4(24, 40, 23, 74)) => ivec4(24, 40, 23, 74) */ #version 120 void main() { float[all(equal((12 + ivec4(-66, 72, 87, -75)), ivec4(-54, 84, 99, -63))) ? 1 : -1] array0; float[all(equal((12 + ivec4(66, 72, 87, 75)), ivec4(78, 84, 99, 87))) ? 1 : -1] array1; float[all(equal((12 + ivec4(-24, 40, -23, 74)), ivec4(-12, 52, -11, 86))) ? 1 : -1] array2; float[all(equal((12 + ivec4(24, 40, 23, 74)), ivec4(36, 52, 35, 86))) ? 1 : -1] array3; float[all(equal((-6 + ivec4(-66, 72, 87, -75)), ivec4(-72, 66, 81, -81))) ? 1 : -1] array4; float[all(equal((-6 + ivec4(66, 72, 87, 75)), ivec4(60, 66, 81, 69))) ? 1 : -1] array5; float[all(equal((-6 + ivec4(-24, 40, -23, 74)), ivec4(-30, 34, -29, 68))) ? 1 : -1] array6; float[all(equal((-6 + ivec4(24, 40, 23, 74)), ivec4(18, 34, 17, 68))) ? 1 : -1] array7; float[all(equal((74 + ivec4(-66, 72, 87, -75)), ivec4(8, 146, 161, -1))) ? 1 : -1] array8; float[all(equal((74 + ivec4(66, 72, 87, 75)), ivec4(140, 146, 161, 149))) ? 1 : -1] array9; float[all(equal((74 + ivec4(-24, 40, -23, 74)), ivec4(50, 114, 51, 148))) ? 1 : -1] array10; float[all(equal((74 + ivec4(24, 40, 23, 74)), ivec4(98, 114, 97, 148))) ? 1 : -1] array11; float[all(equal((-32 + ivec4(-66, 72, 87, -75)), ivec4(-98, 40, 55, -107))) ? 1 : -1] array12; float[all(equal((-32 + ivec4(66, 72, 87, 75)), ivec4(34, 40, 55, 43))) ? 1 : -1] array13; float[all(equal((-32 + ivec4(-24, 40, -23, 74)), ivec4(-56, 8, -55, 42))) ? 1 : -1] array14; float[all(equal((-32 + ivec4(24, 40, 23, 74)), ivec4(-8, 8, -9, 42))) ? 1 : -1] array15; float[all(equal((0 + ivec4(-66, 72, 87, -75)), ivec4(-66, 72, 87, -75))) ? 1 : -1] array16; float[all(equal((0 + ivec4(66, 72, 87, 75)), ivec4(66, 72, 87, 75))) ? 1 : -1] array17; float[all(equal((0 + ivec4(-24, 40, -23, 74)), ivec4(-24, 40, -23, 74))) ? 1 : -1] array18; float[all(equal((0 + ivec4(24, 40, 23, 74)), ivec4(24, 40, 23, 74))) ? 1 : -1] array19; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length()); } |