Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.21543097496 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-int-ivec3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-int-ivec3.frag: 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 + ivec3(-36, 32, -88)) => ivec3(-24, 44, -76) * (12 + ivec3(36, 32, 88)) => ivec3(48, 44, 100) * (12 + ivec3(59, 77, 68)) => ivec3(71, 89, 80) * (-6 + ivec3(-36, 32, -88)) => ivec3(-42, 26, -94) * (-6 + ivec3(36, 32, 88)) => ivec3(30, 26, 82) * (-6 + ivec3(59, 77, 68)) => ivec3(53, 71, 62) * (74 + ivec3(-36, 32, -88)) => ivec3(38, 106, -14) * (74 + ivec3(36, 32, 88)) => ivec3(110, 106, 162) * (74 + ivec3(59, 77, 68)) => ivec3(133, 151, 142) * (-32 + ivec3(-36, 32, -88)) => ivec3(-68, 0, -120) * (-32 + ivec3(36, 32, 88)) => ivec3(4, 0, 56) * (-32 + ivec3(59, 77, 68)) => ivec3(27, 45, 36) * (0 + ivec3(-36, 32, -88)) => ivec3(-36, 32, -88) * (0 + ivec3(36, 32, 88)) => ivec3(36, 32, 88) * (0 + ivec3(59, 77, 68)) => ivec3(59, 77, 68) */ #version 120 void main() { float[all(equal((12 + ivec3(-36, 32, -88)), ivec3(-24, 44, -76))) ? 1 : -1] array0; float[all(equal((12 + ivec3(36, 32, 88)), ivec3(48, 44, 100))) ? 1 : -1] array1; float[all(equal((12 + ivec3(59, 77, 68)), ivec3(71, 89, 80))) ? 1 : -1] array2; float[all(equal((-6 + ivec3(-36, 32, -88)), ivec3(-42, 26, -94))) ? 1 : -1] array3; float[all(equal((-6 + ivec3(36, 32, 88)), ivec3(30, 26, 82))) ? 1 : -1] array4; float[all(equal((-6 + ivec3(59, 77, 68)), ivec3(53, 71, 62))) ? 1 : -1] array5; float[all(equal((74 + ivec3(-36, 32, -88)), ivec3(38, 106, -14))) ? 1 : -1] array6; float[all(equal((74 + ivec3(36, 32, 88)), ivec3(110, 106, 162))) ? 1 : -1] array7; float[all(equal((74 + ivec3(59, 77, 68)), ivec3(133, 151, 142))) ? 1 : -1] array8; float[all(equal((-32 + ivec3(-36, 32, -88)), ivec3(-68, 0, -120))) ? 1 : -1] array9; float[all(equal((-32 + ivec3(36, 32, 88)), ivec3(4, 0, 56))) ? 1 : -1] array10; float[all(equal((-32 + ivec3(59, 77, 68)), ivec3(27, 45, 36))) ? 1 : -1] array11; float[all(equal((0 + ivec3(-36, 32, -88)), ivec3(-36, 32, -88))) ? 1 : -1] array12; float[all(equal((0 + ivec3(36, 32, 88)), ivec3(36, 32, 88))) ? 1 : -1] array13; float[all(equal((0 + ivec3(59, 77, 68)), ivec3(59, 77, 68))) ? 1 : -1] array14; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length()); } |