Results for spec/glsl-1.20/compiler/built-in-functions/op-add-int-ivec2.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.226053953171
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-int-ivec2.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-int-ivec2.frag: 0(27) : error C1307: non constant expression for array size
  • 0(28) : error C1307: non constant expression for array size
  • 0(29) : error C1307: non constant expression for array size
  • 0(30) : error C1307: non constant expression for array size
  • 0(31) : error C1307: non constant expression for array size
  • 0(32) : error C1307: non constant expression for array size
  • 0(33) : error C1307: non constant expression for array size
  • 0(34) : error C1307: non constant expression for array size
  • 0(35) : error C1307: non constant expression for array size
  • 0(36) : error C1307: non constant expression for array size
  • 0(37) : error C1307: non constant expression for array size
  • 0(38) : error C1307: non constant expression for array size
  • 0(39) : error C1307: non constant expression for array size
  • 0(40) : error C1307: non constant expression for array size
  • 0(41) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-int-ivec2.frag: 0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (12 + ivec2(38, 35)) => ivec2(50, 47)
 * (12 + ivec2(64, -9)) => ivec2(76, 3)
 * (12 + ivec2(64, 9)) => ivec2(76, 21)
 * (-6 + ivec2(38, 35)) => ivec2(32, 29)
 * (-6 + ivec2(64, -9)) => ivec2(58, -15)
 * (-6 + ivec2(64, 9)) => ivec2(58, 3)
 * (74 + ivec2(38, 35)) => ivec2(112, 109)
 * (74 + ivec2(64, -9)) => ivec2(138, 65)
 * (74 + ivec2(64, 9)) => ivec2(138, 83)
 * (-32 + ivec2(38, 35)) => ivec2(6, 3)
 * (-32 + ivec2(64, -9)) => ivec2(32, -41)
 * (-32 + ivec2(64, 9)) => ivec2(32, -23)
 * (0 + ivec2(38, 35)) => ivec2(38, 35)
 * (0 + ivec2(64, -9)) => ivec2(64, -9)
 * (0 + ivec2(64, 9)) => ivec2(64, 9)
 */
#version 120

void main()
{
  float[all(equal((12 + ivec2(38, 35)), ivec2(50, 47))) ? 1 : -1] array0;
  float[all(equal((12 + ivec2(64, -9)), ivec2(76, 3))) ? 1 : -1] array1;
  float[all(equal((12 + ivec2(64, 9)), ivec2(76, 21))) ? 1 : -1] array2;
  float[all(equal((-6 + ivec2(38, 35)), ivec2(32, 29))) ? 1 : -1] array3;
  float[all(equal((-6 + ivec2(64, -9)), ivec2(58, -15))) ? 1 : -1] array4;
  float[all(equal((-6 + ivec2(64, 9)), ivec2(58, 3))) ? 1 : -1] array5;
  float[all(equal((74 + ivec2(38, 35)), ivec2(112, 109))) ? 1 : -1] array6;
  float[all(equal((74 + ivec2(64, -9)), ivec2(138, 65))) ? 1 : -1] array7;
  float[all(equal((74 + ivec2(64, 9)), ivec2(138, 83))) ? 1 : -1] array8;
  float[all(equal((-32 + ivec2(38, 35)), ivec2(6, 3))) ? 1 : -1] array9;
  float[all(equal((-32 + ivec2(64, -9)), ivec2(32, -41))) ? 1 : -1] array10;
  float[all(equal((-32 + ivec2(64, 9)), ivec2(32, -23))) ? 1 : -1] array11;
  float[all(equal((0 + ivec2(38, 35)), ivec2(38, 35))) ? 1 : -1] array12;
  float[all(equal((0 + ivec2(64, -9)), ivec2(64, -9))) ? 1 : -1] array13;
  float[all(equal((0 + ivec2(64, 9)), ivec2(64, 9))) ? 1 : -1] array14;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}

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