Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.220519065857 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-float-mat4x2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-float-mat4x2.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (0.0 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51)) => mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) * (0.0 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94)) => mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) * (-1.33 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51)) => mat4x2(0.4799999, -2.49, -2.2, -2.8499999, -0.52000004, -1.08, -0.68000007, -2.8400002) * (-1.33 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94)) => mat4x2(0.5999999, -0.84000003, -2.96, -1.0600001, -1.0400001, -1.1900001, 0.26999998, -0.39000005) * (0.85000002 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51)) => mat4x2(2.6599998, -0.30999994, -0.019999981, -0.66999996, 1.6600001, 1.1, 1.5, -0.65999997) * (0.85000002 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94)) => mat4x2(2.78, 1.34, -0.77999997, 1.12, 1.14, 0.99000001, 2.45, 1.79) */ #version 120 void main() { float[pow(distance((0.0 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51))[0], vec2(1.8099999, -1.16)), 2) + pow(distance((0.0 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51))[1], vec2(-0.87, -1.52)), 2) + pow(distance((0.0 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51))[2], vec2(0.81, 0.25)), 2) + pow(distance((0.0 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51))[3], vec2(0.64999998, -1.51)), 2) <= 1.1110199e-09 ? 1 : -1] array0; float[pow(distance((0.0 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94))[0], vec2(1.9299999, 0.49000001)), 2) + pow(distance((0.0 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94))[1], vec2(-1.63, 0.27000001)), 2) + pow(distance((0.0 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94))[2], vec2(0.28999999, 0.14)), 2) + pow(distance((0.0 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94))[3], vec2(1.6, 0.94)), 2) <= 1.0242101e-09 ? 1 : -1] array1; float[pow(distance((-1.33 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51))[0], vec2(0.4799999, -2.49)), 2) + pow(distance((-1.33 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51))[1], vec2(-2.2, -2.8499999)), 2) + pow(distance((-1.33 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51))[2], vec2(-0.52000004, -1.08)), 2) + pow(distance((-1.33 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51))[3], vec2(-0.68000007, -2.8400002)), 2) <= 2.9357798e-09 ? 1 : -1] array2; float[pow(distance((-1.33 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94))[0], vec2(0.5999999, -0.84000003)), 2) + pow(distance((-1.33 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94))[1], vec2(-2.96, -1.0600001)), 2) + pow(distance((-1.33 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94))[2], vec2(-1.0400001, -1.1900001)), 2) + pow(distance((-1.33 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94))[3], vec2(0.26999998, -0.39000005)), 2) <= 1.3673501e-09 ? 1 : -1] array3; float[pow(distance((0.85000002 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51))[0], vec2(2.6599998, -0.30999994)), 2) + pow(distance((0.85000002 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51))[1], vec2(-0.019999981, -0.66999996)), 2) + pow(distance((0.85000002 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51))[2], vec2(1.6600001, 1.1)), 2) + pow(distance((0.85000002 + mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51))[3], vec2(1.5, -0.65999997)), 2) <= 1.42722e-09 ? 1 : -1] array4; float[pow(distance((0.85000002 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94))[0], vec2(2.78, 1.34)), 2) + pow(distance((0.85000002 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94))[1], vec2(-0.77999997, 1.12)), 2) + pow(distance((0.85000002 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94))[2], vec2(1.14, 0.99000001)), 2) + pow(distance((0.85000002 + mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94))[3], vec2(2.45, 1.79)), 2) <= 2.2873103e-09 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |