Results for spec/glsl-1.20/compiler/built-in-functions/op-add-float-mat4.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.257786989212
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-float-mat4.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-float-mat4.frag: 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-float-mat4.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (0.0 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003)) => mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003)
 * (0.0 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999)) => mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999)
 * (-1.33 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003)) => mat4(-2.3299999, 0.43999994, -1.24, -2.24, -1.8800001, -0.71000004, -2.04, -3.1500001, -2.4100001, -0.85000002, -2.72, -2.76, 0.45999992, -2.6800001, -2.54, -0.61000001)
 * (-1.33 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999)) => mat4(-1.2700001, 0.26999998, -0.080000043, -1.49, -0.0200001, -1.6500001, -0.88000005, -0.88000005, 0.18999994, -0.82000005, 0.56999993, -2.21, -3.29, -3.1700001, -2.0500002, -0.94000006)
 * (0.85000002 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003)) => mat4(-0.14999998, 2.6199999, 0.94000006, -0.060000002, 0.30000001, 1.47, 0.14000005, -0.97000003, -0.23000002, 1.33, -0.53999996, -0.57999992, 2.6399999, -0.5, -0.36000001, 1.5700001)
 * (0.85000002 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999)) => mat4(0.91000003, 2.45, 2.0999999, 0.69000006, 2.1599998, 0.53000003, 1.3, 1.3, 2.3699999, 1.36, 2.75, -0.029999971, -1.11, -0.99000001, 0.13, 1.24)
 */
#version 120

void main()
{
  float[pow(distance((0.0 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[0], vec4(-1.0, 1.77, 0.090000004, -0.91000003)), 2) + pow(distance((0.0 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[1], vec4(-0.55000001, 0.62, -0.70999998, -1.8200001)), 2) + pow(distance((0.0 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[2], vec4(-1.08, 0.47999999, -1.39, -1.4299999)), 2) + pow(distance((0.0 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[3], vec4(1.79, -1.35, -1.21, 0.72000003)), 2) <= 2.1855404e-09 ? 1 : -1] array0;
  float[pow(distance((0.0 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[0], vec4(0.059999999, 1.6, 1.25, -0.16)), 2) + pow(distance((0.0 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[1], vec4(1.3099999, -0.31999999, 0.44999999, 0.44999999)), 2) + pow(distance((0.0 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[2], vec4(1.52, 0.50999999, 1.9, -0.88)), 2) + pow(distance((0.0 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[3], vec4(-1.96, -1.84, -0.72000003, 0.38999999)), 2) <= 2.12278e-09 ? 1 : -1] array1;
  float[pow(distance((-1.33 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[0], vec4(-2.3299999, 0.43999994, -1.24, -2.24)), 2) + pow(distance((-1.33 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[1], vec4(-1.8800001, -0.71000004, -2.04, -3.1500001)), 2) + pow(distance((-1.33 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[2], vec4(-2.4100001, -0.85000002, -2.72, -2.76)), 2) + pow(distance((-1.33 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[3], vec4(0.45999992, -2.6800001, -2.54, -0.61000001)), 2) <= 6.6064607e-09 ? 1 : -1] array2;
  float[pow(distance((-1.33 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[0], vec4(-1.2700001, 0.26999998, -0.080000043, -1.49)), 2) + pow(distance((-1.33 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[1], vec4(-0.0200001, -1.6500001, -0.88000005, -0.88000005)), 2) + pow(distance((-1.33 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[2], vec4(0.18999994, -0.82000005, 0.56999993, -2.21)), 2) + pow(distance((-1.33 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[3], vec4(-3.29, -3.1700001, -2.0500002, -0.94000006)), 2) <= 4.0060604e-09 ? 1 : -1] array3;
  float[pow(distance((0.85000002 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[0], vec4(-0.14999998, 2.6199999, 0.94000006, -0.060000002)), 2) + pow(distance((0.85000002 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[1], vec4(0.30000001, 1.47, 0.14000005, -0.97000003)), 2) + pow(distance((0.85000002 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[2], vec4(-0.23000002, 1.33, -0.53999996, -0.57999992)), 2) + pow(distance((0.85000002 + mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[3], vec4(2.6399999, -0.5, -0.36000001, 1.5700001)), 2) <= 2.3249398e-09 ? 1 : -1] array4;
  float[pow(distance((0.85000002 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[0], vec4(0.91000003, 2.45, 2.0999999, 0.69000006)), 2) + pow(distance((0.85000002 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[1], vec4(2.1599998, 0.53000003, 1.3, 1.3)), 2) + pow(distance((0.85000002 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[2], vec4(2.3699999, 1.36, 2.75, -0.029999971)), 2) + pow(distance((0.85000002 + mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[3], vec4(-1.11, -0.99000001, 0.13, 1.24)), 2) <= 3.8839807e-09 ? 1 : -1] array5;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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