Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.237240076065 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-float-float.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-float-float.frag: 0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (0.0 + 0.0) => 0.0
* (0.0 + -1.33) => -1.33
* (0.0 + 0.85000002) => 0.85000002
* (-1.33 + 0.0) => -1.33
* (-1.33 + -1.33) => -2.6600001
* (-1.33 + 0.85000002) => -0.48000002
* (0.85000002 + 0.0) => 0.85000002
* (0.85000002 + -1.33) => -0.48000002
* (0.85000002 + 0.85000002) => 1.7
*/
#version 120
void main()
{
float[distance((0.0 + 0.0), 0.0) <= 0.0 ? 1 : -1] array0;
float[distance((0.0 + -1.33), -1.33) <= 1.33e-05 ? 1 : -1] array1;
float[distance((0.0 + 0.85000002), 0.85000002) <= 8.5000001e-06 ? 1 : -1] array2;
float[distance((-1.33 + 0.0), -1.33) <= 1.33e-05 ? 1 : -1] array3;
float[distance((-1.33 + -1.33), -2.6600001) <= 2.6600001e-05 ? 1 : -1] array4;
float[distance((-1.33 + 0.85000002), -0.48000002) <= 4.8000002e-06 ? 1 : -1] array5;
float[distance((0.85000002 + 0.0), 0.85000002) <= 8.5000001e-06 ? 1 : -1] array6;
float[distance((0.85000002 + -1.33), -0.48000002) <= 4.8000002e-06 ? 1 : -1] array7;
float[distance((0.85000002 + 0.85000002), 1.7) <= 1.7e-05 ? 1 : -1] array8;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length());
}
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