Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.252804994583 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/not-bvec3.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/not-bvec3.vert: 0(13) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * not(bvec3(false, true, false)) => bvec3(true, false, true) */ #version 120 void main() { float[all(equal(not(bvec3(false, true, false)), bvec3(true, false, true))) ? 1 : -1] array0; gl_Position = vec4(array0.length()); } |