Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.229105949402 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/normalize-vec4.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/normalize-vec4.frag: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * normalize(vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(-0.55640775, 0.4484984, 0.65082848, 0.2562848) * normalize(vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => vec4(0.83288157, -0.1561653, -0.53096199, 0.0) */ #version 120 void main() { float[distance(normalize(vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(-0.55640775, 0.4484984, 0.65082848, 0.2562848)) <= 9.9999997e-06 ? 1 : -1] array0; float[distance(normalize(vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), vec4(0.83288157, -0.1561653, -0.53096199, 0.0)) <= 9.9999997e-06 ? 1 : -1] array1; gl_FragColor = vec4(array0.length() + array1.length()); } |