Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.238919973373 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/normalize-vec3.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/normalize-vec3.vert: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * normalize(vec3(-0.029999999, -0.85000002, -0.94)) => vec3(-0.02366537, -0.67051888, -0.74151492) * normalize(vec3(1.67, 0.66000003, 1.87)) => vec3(0.64414936, 0.25457403, 0.72129303) */ #version 120 void main() { float[distance(normalize(vec3(-0.029999999, -0.85000002, -0.94)), vec3(-0.02366537, -0.67051888, -0.74151492)) <= 9.9999997e-06 ? 1 : -1] array0; float[distance(normalize(vec3(1.67, 0.66000003, 1.87)), vec3(0.64414936, 0.25457403, 0.72129303)) <= 9.9999997e-06 ? 1 : -1] array1; gl_Position = vec4(array0.length() + array1.length()); } |