Results for spec/glsl-1.20/compiler/built-in-functions/normalize-vec2.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.295818805695
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/normalize-vec2.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/normalize-vec2.frag: 0(14) : error C1307: non constant expression for array size
  • 0(15) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/normalize-vec2.frag: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * normalize(vec2(-0.1, -1.2)) => vec2(-0.083045475, -0.99654573)
 * normalize(vec2(-0.41999999, 0.47999999)) => vec2(-0.65850461, 0.75257671)
 */
#version 120

void main()
{
  float[distance(normalize(vec2(-0.1, -1.2)), vec2(-0.083045475, -0.99654573)) <= 9.9999997e-06 ? 1 : -1] array0;
  float[distance(normalize(vec2(-0.41999999, 0.47999999)), vec2(-0.65850461, 0.75257671)) <= 9.9999997e-06 ? 1 : -1] array1;
  gl_FragColor = vec4(array0.length() + array1.length());
}

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