Results for spec/glsl-1.20/compiler/built-in-functions/normalize-float.vert

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.209338903427
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/normalize-float.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/normalize-float.vert: 0(14) : error C1307: non constant expression for array size
  • 0(15) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/normalize-float.vert: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * normalize(-1.33) => -1.0
 * normalize(0.85000002) => 1.0
 */
#version 120

void main()
{
  float[distance(normalize(-1.33), -1.0) <= 9.9999997e-06 ? 1 : -1] array0;
  float[distance(normalize(0.85000002), 1.0) <= 9.9999997e-06 ? 1 : -1] array1;
  gl_Position = vec4(array0.length() + array1.length());
}

Back to summary