Results for spec/glsl-1.20/compiler/built-in-functions/mod-vec2-float.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.213870048523
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/mod-vec2-float.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/mod-vec2-float.vert: 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
  • 0(24) : error C1307: non constant expression for array size
  • 0(25) : error C1307: non constant expression for array size
  • 0(26) : error C1307: non constant expression for array size
  • 0(27) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/mod-vec2-float.vert: 0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * mod(vec2(-1.9, -0.63333333), -2.0) => vec2(-1.9, -0.63333333)
 * mod(vec2(0.63333333, 1.9), -2.0) => vec2(-1.3666667, -0.10000002)
 * mod(vec2(-1.9, -0.63333333), -0.66666669) => vec2(-0.5666666, -0.63333333)
 * mod(vec2(0.63333333, 1.9), -0.66666669) => vec2(-0.033333361, -0.10000008)
 * mod(vec2(-1.9, -0.63333333), 0.66666669) => vec2(0.10000008, 0.033333361)
 * mod(vec2(0.63333333, 1.9), 0.66666669) => vec2(0.63333333, 0.5666666)
 * mod(vec2(-1.9, -0.63333333), 2.0) => vec2(0.10000002, 1.3666667)
 * mod(vec2(0.63333333, 1.9), 2.0) => vec2(0.63333333, 1.9)
 */
#version 120

void main()
{
  float[distance(mod(vec2(-1.9, -0.63333333), -2.0), vec2(-1.9, -0.63333333)) <= 2.0027757e-05 ? 1 : -1] array0;
  float[distance(mod(vec2(0.63333333, 1.9), -2.0), vec2(-1.3666667, -0.10000002)) <= 1.3703203e-05 ? 1 : -1] array1;
  float[distance(mod(vec2(-1.9, -0.63333333), -0.66666669), vec2(-0.5666666, -0.63333333)) <= 8.4983658e-06 ? 1 : -1] array2;
  float[distance(mod(vec2(0.63333333, 1.9), -0.66666669), vec2(-0.033333361, -0.10000008)) <= 1.0540934e-06 ? 1 : -1] array3;
  float[distance(mod(vec2(-1.9, -0.63333333), 0.66666669), vec2(0.10000008, 0.033333361)) <= 1.0540934e-06 ? 1 : -1] array4;
  float[distance(mod(vec2(0.63333333, 1.9), 0.66666669), vec2(0.63333333, 0.5666666)) <= 8.4983658e-06 ? 1 : -1] array5;
  float[distance(mod(vec2(-1.9, -0.63333333), 2.0), vec2(0.10000002, 1.3666667)) <= 1.3703203e-05 ? 1 : -1] array6;
  float[distance(mod(vec2(0.63333333, 1.9), 2.0), vec2(0.63333333, 1.9)) <= 2.0027757e-05 ? 1 : -1] array7;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}

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