Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.293938875198 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/mix-vec4-vec4-float.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/mix-vec4-vec4-float.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* mix(vec4(-2.0, -2.0, 2.0, 2.0), vec4(-3.0, 3.0, -3.0, 3.0), 0.0) => vec4(-2.0, -2.0, 2.0, 2.0)
* mix(vec4(-2.0, -2.0, 2.0, 2.0), vec4(-3.0, 3.0, -3.0, 3.0), 0.33333334) => vec4(-2.3333333, -0.33333328, 0.33333328, 2.3333333)
* mix(vec4(-2.0, -2.0, 2.0, 2.0), vec4(-3.0, 3.0, -3.0, 3.0), 0.66666669) => vec4(-2.6666667, 1.3333335, -1.3333335, 2.6666667)
* mix(vec4(-2.0, -2.0, 2.0, 2.0), vec4(-3.0, 3.0, -3.0, 3.0), 1.0) => vec4(-3.0, 3.0, -3.0, 3.0)
*/
#version 120
void main()
{
float[distance(mix(vec4(-2.0, -2.0, 2.0, 2.0), vec4(-3.0, 3.0, -3.0, 3.0), 0.0), vec4(-2.0, -2.0, 2.0, 2.0)) <= 3.9999999e-05 ? 1 : -1] array0;
float[distance(mix(vec4(-2.0, -2.0, 2.0, 2.0), vec4(-3.0, 3.0, -3.0, 3.0), 0.33333334), vec4(-2.3333333, -0.33333328, 0.33333328, 2.3333333)) <= 3.333333e-05 ? 1 : -1] array1;
float[distance(mix(vec4(-2.0, -2.0, 2.0, 2.0), vec4(-3.0, 3.0, -3.0, 3.0), 0.66666669), vec4(-2.6666667, 1.3333335, -1.3333335, 2.6666667)) <= 4.2163705e-05 ? 1 : -1] array2;
float[distance(mix(vec4(-2.0, -2.0, 2.0, 2.0), vec4(-3.0, 3.0, -3.0, 3.0), 1.0), vec4(-3.0, 3.0, -3.0, 3.0)) <= 5.9999998e-05 ? 1 : -1] array3;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|