Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.246787071228 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/mix-float-float-float.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/mix-float-float-float.frag: 0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* mix(-2.0, -3.0, 0.0) => -2.0
* mix(-2.0, -3.0, 0.33333334) => -2.3333333
* mix(-2.0, -3.0, 0.66666669) => -2.6666667
* mix(-2.0, -3.0, 1.0) => -3.0
* mix(-2.0, 3.0, 0.0) => -2.0
* mix(-2.0, 3.0, 0.33333334) => -0.33333328
* mix(-2.0, 3.0, 0.66666669) => 1.3333335
* mix(-2.0, 3.0, 1.0) => 3.0
* mix(2.0, -3.0, 0.0) => 2.0
* mix(2.0, -3.0, 0.33333334) => 0.33333328
* mix(2.0, -3.0, 0.66666669) => -1.3333335
* mix(2.0, -3.0, 1.0) => -3.0
* mix(2.0, 3.0, 0.0) => 2.0
* mix(2.0, 3.0, 0.33333334) => 2.3333333
* mix(2.0, 3.0, 0.66666669) => 2.6666667
* mix(2.0, 3.0, 1.0) => 3.0
*/
#version 120
void main()
{
float[distance(mix(-2.0, -3.0, 0.0), -2.0) <= 1.9999999e-05 ? 1 : -1] array0;
float[distance(mix(-2.0, -3.0, 0.33333334), -2.3333333) <= 2.3333332e-05 ? 1 : -1] array1;
float[distance(mix(-2.0, -3.0, 0.66666669), -2.6666667) <= 2.6666667e-05 ? 1 : -1] array2;
float[distance(mix(-2.0, -3.0, 1.0), -3.0) <= 2.9999999e-05 ? 1 : -1] array3;
float[distance(mix(-2.0, 3.0, 0.0), -2.0) <= 1.9999999e-05 ? 1 : -1] array4;
float[distance(mix(-2.0, 3.0, 0.33333334), -0.33333328) <= 3.3333329e-06 ? 1 : -1] array5;
float[distance(mix(-2.0, 3.0, 0.66666669), 1.3333335) <= 1.3333335e-05 ? 1 : -1] array6;
float[distance(mix(-2.0, 3.0, 1.0), 3.0) <= 2.9999999e-05 ? 1 : -1] array7;
float[distance(mix(2.0, -3.0, 0.0), 2.0) <= 1.9999999e-05 ? 1 : -1] array8;
float[distance(mix(2.0, -3.0, 0.33333334), 0.33333328) <= 3.3333329e-06 ? 1 : -1] array9;
float[distance(mix(2.0, -3.0, 0.66666669), -1.3333335) <= 1.3333335e-05 ? 1 : -1] array10;
float[distance(mix(2.0, -3.0, 1.0), -3.0) <= 2.9999999e-05 ? 1 : -1] array11;
float[distance(mix(2.0, 3.0, 0.0), 2.0) <= 1.9999999e-05 ? 1 : -1] array12;
float[distance(mix(2.0, 3.0, 0.33333334), 2.3333333) <= 2.3333332e-05 ? 1 : -1] array13;
float[distance(mix(2.0, 3.0, 0.66666669), 2.6666667) <= 2.6666667e-05 ? 1 : -1] array14;
float[distance(mix(2.0, 3.0, 1.0), 3.0) <= 2.9999999e-05 ? 1 : -1] array15;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length());
}
|