Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.211024999619 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/matrixCompMult-mat2x4-mat2x4.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/matrixCompMult-mat2x4-mat2x4.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * matrixCompMult(mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21), mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21)) => mat2x4(0.025599999, 0.64000005, 3.0276, 0.00039999999, 2.8561001, 0.34809998, 2.0448999, 1.4641001) * matrixCompMult(mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21), mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13)) => mat2x4(-0.16319999, 1.312, 2.7666001, -0.0060000001, -1.2506001, -0.076699995, -0.67209995, -1.3673) * matrixCompMult(mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13), mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21)) => mat2x4(-0.16319999, 1.312, 2.7666001, -0.0060000001, -1.2506001, -0.076699995, -0.67209995, -1.3673) * matrixCompMult(mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13), mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13)) => mat2x4(1.0403999, 2.6896, 2.5281, 0.090000004, 0.54760003, 0.016899999, 0.2209, 1.2768999) */ #version 120 void main() { float[pow(distance(matrixCompMult(mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21), mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21))[0], vec4(0.025599999, 0.64000005, 3.0276, 0.00039999999)), 2) + pow(distance(matrixCompMult(mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21), mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21))[1], vec4(2.8561001, 0.34809998, 2.0448999, 1.4641001)), 2) <= 2.4180307e-09 ? 1 : -1] array0; float[pow(distance(matrixCompMult(mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21), mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13))[0], vec4(-0.16319999, 1.312, 2.7666001, -0.0060000001)), 2) + pow(distance(matrixCompMult(mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21), mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13))[1], vec4(-1.2506001, -0.076699995, -0.67209995, -1.3673)), 2) <= 1.3293203e-09 ? 1 : -1] array1; float[pow(distance(matrixCompMult(mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13), mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21))[0], vec4(-0.16319999, 1.312, 2.7666001, -0.0060000001)), 2) + pow(distance(matrixCompMult(mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13), mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21))[1], vec4(-1.2506001, -0.076699995, -0.67209995, -1.3673)), 2) <= 1.3293203e-09 ? 1 : -1] array2; float[pow(distance(matrixCompMult(mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13), mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13))[0], vec4(1.0403999, 2.6896, 2.5281, 0.090000004)), 2) + pow(distance(matrixCompMult(mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13), mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13))[1], vec4(0.54760003, 0.016899999, 0.2209, 1.2768999)), 2) <= 1.669519e-09 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |