Results for spec/glsl-1.20/compiler/built-in-functions/matrixCompMult-mat2x4-mat2x4.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.211024999619
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/matrixCompMult-mat2x4-mat2x4.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/matrixCompMult-mat2x4-mat2x4.vert: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/matrixCompMult-mat2x4-mat2x4.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * matrixCompMult(mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21), mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21)) => mat2x4(0.025599999, 0.64000005, 3.0276, 0.00039999999, 2.8561001, 0.34809998, 2.0448999, 1.4641001)
 * matrixCompMult(mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21), mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13)) => mat2x4(-0.16319999, 1.312, 2.7666001, -0.0060000001, -1.2506001, -0.076699995, -0.67209995, -1.3673)
 * matrixCompMult(mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13), mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21)) => mat2x4(-0.16319999, 1.312, 2.7666001, -0.0060000001, -1.2506001, -0.076699995, -0.67209995, -1.3673)
 * matrixCompMult(mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13), mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13)) => mat2x4(1.0403999, 2.6896, 2.5281, 0.090000004, 0.54760003, 0.016899999, 0.2209, 1.2768999)
 */
#version 120

void main()
{
  float[pow(distance(matrixCompMult(mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21), mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21))[0], vec4(0.025599999, 0.64000005, 3.0276, 0.00039999999)), 2) + pow(distance(matrixCompMult(mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21), mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21))[1], vec4(2.8561001, 0.34809998, 2.0448999, 1.4641001)), 2) <= 2.4180307e-09 ? 1 : -1] array0;
  float[pow(distance(matrixCompMult(mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21), mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13))[0], vec4(-0.16319999, 1.312, 2.7666001, -0.0060000001)), 2) + pow(distance(matrixCompMult(mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21), mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13))[1], vec4(-1.2506001, -0.076699995, -0.67209995, -1.3673)), 2) <= 1.3293203e-09 ? 1 : -1] array1;
  float[pow(distance(matrixCompMult(mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13), mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21))[0], vec4(-0.16319999, 1.312, 2.7666001, -0.0060000001)), 2) + pow(distance(matrixCompMult(mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13), mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21))[1], vec4(-1.2506001, -0.076699995, -0.67209995, -1.3673)), 2) <= 1.3293203e-09 ? 1 : -1] array2;
  float[pow(distance(matrixCompMult(mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13), mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13))[0], vec4(1.0403999, 2.6896, 2.5281, 0.090000004)), 2) + pow(distance(matrixCompMult(mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13), mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13))[1], vec4(0.54760003, 0.016899999, 0.2209, 1.2768999)), 2) <= 1.669519e-09 ? 1 : -1] array3;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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