Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.255493879318 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/matrixCompMult-mat2x3-mat2x3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/matrixCompMult-mat2x3-mat2x3.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * matrixCompMult(mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5), mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5)) => mat2x3(0.21160001, 0.20249999, 1.0609, 3.7636001, 0.5625, 0.25) * matrixCompMult(mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5), mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001)) => mat2x3(-0.63480002, 0.5715, 1.03, -2.0952001, -1.3725001, 0.37) * matrixCompMult(mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001), mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5)) => mat2x3(-0.63480002, 0.5715, 1.03, -2.0952001, -1.3725001, 0.37) * matrixCompMult(mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001), mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001)) => mat2x3(1.9044, 1.6128999, 1.0, 1.1664001, 3.3489001, 0.54760003) */ #version 120 void main() { float[pow(distance(matrixCompMult(mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5), mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[0], vec3(0.21160001, 0.20249999, 1.0609)), 2) + pow(distance(matrixCompMult(mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5), mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[1], vec3(3.7636001, 0.5625, 0.25)), 2) <= 1.5754884e-09 ? 1 : -1] array0; float[pow(distance(matrixCompMult(mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5), mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[0], vec3(-0.63480002, 0.5715, 1.03)), 2) + pow(distance(matrixCompMult(mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5), mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[1], vec3(-2.0952001, -1.3725001, 0.37)), 2) <= 8.2010027e-10 ? 1 : -1] array1; float[pow(distance(matrixCompMult(mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001), mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[0], vec3(-0.63480002, 0.5715, 1.03)), 2) + pow(distance(matrixCompMult(mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001), mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[1], vec3(-2.0952001, -1.3725001, 0.37)), 2) <= 8.2010027e-10 ? 1 : -1] array2; float[pow(distance(matrixCompMult(mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001), mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[0], vec3(1.9044, 1.6128999, 1.0)), 2) + pow(distance(matrixCompMult(mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001), mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[1], vec3(1.1664001, 3.3489001, 0.54760003)), 2) <= 2.0103672e-09 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |