Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.330348014832 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/log-vec3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/log-vec3.frag: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * log(vec3(0.0099999998, 0.67333335, 1.3366667)) => vec3(-4.6051702, -0.39551476, 0.29017898) * log(vec3(2.0, 0.0099999998, 0.67333335)) => vec3(0.69314718, -4.6051702, -0.39551476) */ #version 120 void main() { float[distance(log(vec3(0.0099999998, 0.67333335, 1.3366667)), vec3(-4.6051702, -0.39551476, 0.29017898)) <= 4.6312234e-05 ? 1 : -1] array0; float[distance(log(vec3(2.0, 0.0099999998, 0.67333335)), vec3(0.69314718, -4.6051702, -0.39551476)) <= 4.6738078e-05 ? 1 : -1] array1; gl_FragColor = vec4(array0.length() + array1.length()); } |