Results for spec/glsl-1.20/compiler/built-in-functions/log-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.240746021271
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/log-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/log-float.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/log-float.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * log(0.0099999998) => -4.6051702
 * log(0.67333335) => -0.39551476
 * log(1.3366667) => 0.29017898
 * log(2.0) => 0.69314718
 */
#version 120

void main()
{
  float[distance(log(0.0099999998), -4.6051702) <= 4.6051704e-05 ? 1 : -1] array0;
  float[distance(log(0.67333335), -0.39551476) <= 3.9551473e-06 ? 1 : -1] array1;
  float[distance(log(1.3366667), 0.29017898) <= 2.9017899e-06 ? 1 : -1] array2;
  float[distance(log(2.0), 0.69314718) <= 6.9314719e-06 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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