Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.240860939026 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/log2-vec2.vert pass 1.20  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/log2-vec2.vert: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * log2(vec2(0.0099999998, 0.67333335)) => vec2(-6.643856, -0.57060719)
 * log2(vec2(1.3366667, 2.0)) => vec2(0.41863978, 1.0)
 */
#version 120
void main()
{
  float[distance(log2(vec2(0.0099999998, 0.67333335)), vec2(-6.643856, -0.57060719)) <= 6.668314e-05 ? 1 : -1] array0;
  float[distance(log2(vec2(1.3366667, 2.0)), vec2(0.41863978, 1.0)) <= 1.0840938e-05 ? 1 : -1] array1;
  gl_Position = vec4(array0.length() + array1.length());
}
 |