Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.27023100853 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/lessThan-ivec3-ivec3.vert pass 1.20 |
errors |
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info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/lessThan-ivec3-ivec3.vert: 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : error C1307: non constant expression for array size 0(43) : error C1307: non constant expression for array size 0(44) : error C1307: non constant expression for array size 0(45) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * lessThan(ivec3(-5, -5, -5), ivec3(-5, -2, -1)) => bvec3(false, true, true) * lessThan(ivec3(-5, -5, -5), ivec3(0, 1, 2)) => bvec3(true, true, true) * lessThan(ivec3(-5, -2, -2), ivec3(5, -5, -2)) => bvec3(true, false, false) * lessThan(ivec3(-2, -2, -2), ivec3(-1, 0, 1)) => bvec3(true, true, true) * lessThan(ivec3(-2, -2, -1), ivec3(2, 5, -5)) => bvec3(true, true, false) * lessThan(ivec3(-1, -1, -1), ivec3(-2, -1, 0)) => bvec3(false, false, true) * lessThan(ivec3(-1, -1, -1), ivec3(1, 2, 5)) => bvec3(true, true, true) * lessThan(ivec3(0, 0, 0), ivec3(-5, -2, -1)) => bvec3(false, false, false) * lessThan(ivec3(0, 0, 0), ivec3(0, 1, 2)) => bvec3(false, true, true) * lessThan(ivec3(0, 1, 1), ivec3(5, -5, -2)) => bvec3(true, false, false) * lessThan(ivec3(1, 1, 1), ivec3(-1, 0, 1)) => bvec3(false, false, false) * lessThan(ivec3(1, 1, 2), ivec3(2, 5, -5)) => bvec3(true, true, false) * lessThan(ivec3(2, 2, 2), ivec3(-2, -1, 0)) => bvec3(false, false, false) * lessThan(ivec3(2, 2, 2), ivec3(1, 2, 5)) => bvec3(false, false, true) * lessThan(ivec3(5, 5, 5), ivec3(-5, -2, -1)) => bvec3(false, false, false) * lessThan(ivec3(5, 5, 5), ivec3(0, 1, 2)) => bvec3(false, false, false) * lessThan(ivec3(5, -5, -5), ivec3(5, -5, -2)) => bvec3(false, false, true) */ #version 120 void main() { float[all(equal(lessThan(ivec3(-5, -5, -5), ivec3(-5, -2, -1)), bvec3(false, true, true))) ? 1 : -1] array0; float[all(equal(lessThan(ivec3(-5, -5, -5), ivec3(0, 1, 2)), bvec3(true, true, true))) ? 1 : -1] array1; float[all(equal(lessThan(ivec3(-5, -2, -2), ivec3(5, -5, -2)), bvec3(true, false, false))) ? 1 : -1] array2; float[all(equal(lessThan(ivec3(-2, -2, -2), ivec3(-1, 0, 1)), bvec3(true, true, true))) ? 1 : -1] array3; float[all(equal(lessThan(ivec3(-2, -2, -1), ivec3(2, 5, -5)), bvec3(true, true, false))) ? 1 : -1] array4; float[all(equal(lessThan(ivec3(-1, -1, -1), ivec3(-2, -1, 0)), bvec3(false, false, true))) ? 1 : -1] array5; float[all(equal(lessThan(ivec3(-1, -1, -1), ivec3(1, 2, 5)), bvec3(true, true, true))) ? 1 : -1] array6; float[all(equal(lessThan(ivec3(0, 0, 0), ivec3(-5, -2, -1)), bvec3(false, false, false))) ? 1 : -1] array7; float[all(equal(lessThan(ivec3(0, 0, 0), ivec3(0, 1, 2)), bvec3(false, true, true))) ? 1 : -1] array8; float[all(equal(lessThan(ivec3(0, 1, 1), ivec3(5, -5, -2)), bvec3(true, false, false))) ? 1 : -1] array9; float[all(equal(lessThan(ivec3(1, 1, 1), ivec3(-1, 0, 1)), bvec3(false, false, false))) ? 1 : -1] array10; float[all(equal(lessThan(ivec3(1, 1, 2), ivec3(2, 5, -5)), bvec3(true, true, false))) ? 1 : -1] array11; float[all(equal(lessThan(ivec3(2, 2, 2), ivec3(-2, -1, 0)), bvec3(false, false, false))) ? 1 : -1] array12; float[all(equal(lessThan(ivec3(2, 2, 2), ivec3(1, 2, 5)), bvec3(false, false, true))) ? 1 : -1] array13; float[all(equal(lessThan(ivec3(5, 5, 5), ivec3(-5, -2, -1)), bvec3(false, false, false))) ? 1 : -1] array14; float[all(equal(lessThan(ivec3(5, 5, 5), ivec3(0, 1, 2)), bvec3(false, false, false))) ? 1 : -1] array15; float[all(equal(lessThan(ivec3(5, -5, -5), ivec3(5, -5, -2)), bvec3(false, false, true))) ? 1 : -1] array16; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length()); } |