Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.235194206238 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/lessThanEqual-vec3-vec3.frag pass 1.20  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/lessThanEqual-vec3-vec3.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * lessThanEqual(vec3(-1.5, -1.5, -1.5), vec3(-1.5, -0.5, 0.5)) => bvec3(true, true, true)
 * lessThanEqual(vec3(-1.5, -0.5, -0.5), vec3(1.5, -1.5, -0.5)) => bvec3(true, false, true)
 * lessThanEqual(vec3(-0.5, -0.5, 0.5), vec3(0.5, 1.5, -1.5)) => bvec3(true, true, false)
 * lessThanEqual(vec3(0.5, 0.5, 0.5), vec3(-0.5, 0.5, 1.5)) => bvec3(false, true, true)
 * lessThanEqual(vec3(1.5, 1.5, 1.5), vec3(-1.5, -0.5, 0.5)) => bvec3(false, false, false)
 * lessThanEqual(vec3(1.5, -1.5, -1.5), vec3(1.5, -1.5, -0.5)) => bvec3(true, true, true)
 */
#version 120
void main()
{
  float[all(equal(lessThanEqual(vec3(-1.5, -1.5, -1.5), vec3(-1.5, -0.5, 0.5)), bvec3(true, true, true))) ? 1 : -1] array0;
  float[all(equal(lessThanEqual(vec3(-1.5, -0.5, -0.5), vec3(1.5, -1.5, -0.5)), bvec3(true, false, true))) ? 1 : -1] array1;
  float[all(equal(lessThanEqual(vec3(-0.5, -0.5, 0.5), vec3(0.5, 1.5, -1.5)), bvec3(true, true, false))) ? 1 : -1] array2;
  float[all(equal(lessThanEqual(vec3(0.5, 0.5, 0.5), vec3(-0.5, 0.5, 1.5)), bvec3(false, true, true))) ? 1 : -1] array3;
  float[all(equal(lessThanEqual(vec3(1.5, 1.5, 1.5), vec3(-1.5, -0.5, 0.5)), bvec3(false, false, false))) ? 1 : -1] array4;
  float[all(equal(lessThanEqual(vec3(1.5, -1.5, -1.5), vec3(1.5, -1.5, -0.5)), bvec3(true, true, true))) ? 1 : -1] array5;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}
 |