Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.255593061447 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/length-vec3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/length-vec3.frag: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * length(vec3(-0.029999999, -0.85000002, -0.94)) => 1.267675 * length(vec3(1.67, 0.66000003, 1.87)) => 2.5925663 */ #version 120 void main() { float[distance(length(vec3(-0.029999999, -0.85000002, -0.94)), 1.267675) <= 1.267675e-05 ? 1 : -1] array0; float[distance(length(vec3(1.67, 0.66000003, 1.87)), 2.5925663) <= 2.5925663e-05 ? 1 : -1] array1; gl_FragColor = vec4(array0.length() + array1.length()); } |