Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.271363019943 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/inversesqrt-vec4.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/inversesqrt-vec4.vert: 0(13) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * inversesqrt(vec4(0.1, 0.73333335, 1.3666667, 2.0)) => vec4(3.1622777, 1.1677485, 0.85539889, 0.70710677) */ #version 120 void main() { float[distance(inversesqrt(vec4(0.1, 0.73333335, 1.3666667, 2.0)), vec4(3.1622777, 1.1677485, 0.85539889, 0.70710677)) <= 3.548992e-05 ? 1 : -1] array0; gl_Position = vec4(array0.length()); } |