Results for spec/glsl-1.20/compiler/built-in-functions/inversesqrt-vec4.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.262537956238
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/inversesqrt-vec4.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/inversesqrt-vec4.frag: 0(13) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/inversesqrt-vec4.frag: 0(13) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * inversesqrt(vec4(0.1, 0.73333335, 1.3666667, 2.0)) => vec4(3.1622777, 1.1677485, 0.85539889, 0.70710677)
 */
#version 120

void main()
{
  float[distance(inversesqrt(vec4(0.1, 0.73333335, 1.3666667, 2.0)), vec4(3.1622777, 1.1677485, 0.85539889, 0.70710677)) <= 3.548992e-05 ? 1 : -1] array0;
  gl_FragColor = vec4(array0.length());
}

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