Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.188643932343 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/inversesqrt-vec3.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/inversesqrt-vec3.frag: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* inversesqrt(vec3(0.1, 0.73333335, 1.3666667)) => vec3(3.1622777, 1.1677485, 0.85539889)
* inversesqrt(vec3(2.0, 0.1, 0.73333335)) => vec3(0.70710677, 3.1622777, 1.1677485)
*/
#version 120
void main()
{
float[distance(inversesqrt(vec3(0.1, 0.73333335, 1.3666667)), vec3(3.1622777, 1.1677485, 0.85539889)) <= 3.4778361e-05 ? 1 : -1] array0;
float[distance(inversesqrt(vec3(2.0, 0.1, 0.73333335)), vec3(0.70710677, 3.1622777, 1.1677485)) <= 3.444363e-05 ? 1 : -1] array1;
gl_FragColor = vec4(array0.length() + array1.length());
}
|