Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.188643932343 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/inversesqrt-vec3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/inversesqrt-vec3.frag: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * inversesqrt(vec3(0.1, 0.73333335, 1.3666667)) => vec3(3.1622777, 1.1677485, 0.85539889) * inversesqrt(vec3(2.0, 0.1, 0.73333335)) => vec3(0.70710677, 3.1622777, 1.1677485) */ #version 120 void main() { float[distance(inversesqrt(vec3(0.1, 0.73333335, 1.3666667)), vec3(3.1622777, 1.1677485, 0.85539889)) <= 3.4778361e-05 ? 1 : -1] array0; float[distance(inversesqrt(vec3(2.0, 0.1, 0.73333335)), vec3(0.70710677, 3.1622777, 1.1677485)) <= 3.444363e-05 ? 1 : -1] array1; gl_FragColor = vec4(array0.length() + array1.length()); } |