Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.274158000946 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/inversesqrt-vec2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/inversesqrt-vec2.frag: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * inversesqrt(vec2(0.1, 0.73333335)) => vec2(3.1622777, 1.1677485) * inversesqrt(vec2(1.3666667, 2.0)) => vec2(0.85539889, 0.70710677) */ #version 120 void main() { float[distance(inversesqrt(vec2(0.1, 0.73333335)), vec2(3.1622777, 1.1677485)) <= 3.3709992e-05 ? 1 : -1] array0; float[distance(inversesqrt(vec2(1.3666667, 2.0)), vec2(0.85539889, 0.70710677)) <= 1.1098231e-05 ? 1 : -1] array1; gl_FragColor = vec4(array0.length() + array1.length()); } |