Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.254626989365 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/inversesqrt-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/inversesqrt-float.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * inversesqrt(0.1) => 3.1622777 * inversesqrt(0.73333335) => 1.1677485 * inversesqrt(1.3666667) => 0.85539889 * inversesqrt(2.0) => 0.70710677 */ #version 120 void main() { float[distance(inversesqrt(0.1), 3.1622777) <= 3.1622778e-05 ? 1 : -1] array0; float[distance(inversesqrt(0.73333335), 1.1677485) <= 1.1677485e-05 ? 1 : -1] array1; float[distance(inversesqrt(1.3666667), 0.85539889) <= 8.5539887e-06 ? 1 : -1] array2; float[distance(inversesqrt(2.0), 0.70710677) <= 7.0710676e-06 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |