Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.241263151169 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/fract-vec4.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/fract-vec4.vert: 0(13) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * fract(vec4(-2.0, -0.66666669, 0.66666669, 2.0)) => vec4(0.0, 0.33333331, 0.66666669, 0.0) */ #version 120 void main() { float[distance(fract(vec4(-2.0, -0.66666669, 0.66666669, 2.0)), vec4(0.0, 0.33333331, 0.66666669, 0.0)) <= 7.4535596e-06 ? 1 : -1] array0; gl_Position = vec4(array0.length()); } |