Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.23862695694 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/fract-float.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/fract-float.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * fract(-2.0) => 0.0 * fract(-0.66666669) => 0.33333331 * fract(0.66666669) => 0.66666669 * fract(2.0) => 0.0 */ #version 120 void main() { float[distance(fract(-2.0), 0.0) <= 0.0 ? 1 : -1] array0; float[distance(fract(-0.66666669), 0.33333331) <= 3.3333331e-06 ? 1 : -1] array1; float[distance(fract(0.66666669), 0.66666669) <= 6.6666666e-06 ? 1 : -1] array2; float[distance(fract(2.0), 0.0) <= 0.0 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |