Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.241811037064 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/faceforward-vec4-vec4-vec4.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/faceforward-vec4-vec4-vec4.frag: 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * faceforward(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(1.65, -1.33, -1.9299999, -0.75999999) * faceforward(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => vec4(-1.65, 1.33, 1.9299999, 0.75999999) * faceforward(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(-1.65, 1.33, 1.9299999, 0.75999999) * faceforward(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => vec4(1.65, -1.33, -1.9299999, -0.75999999) * faceforward(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(-0.80000001, 0.15000001, 0.50999999, -0) * faceforward(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => vec4(0.80000001, -0.15000001, -0.50999999, 0.0) * faceforward(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(0.80000001, -0.15000001, -0.50999999, 0.0) * faceforward(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => vec4(-0.80000001, 0.15000001, 0.50999999, -0) */ #version 120 void main() { float[distance(faceforward(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(1.65, -1.33, -1.9299999, -0.75999999)) <= 2.9654509e-05 ? 1 : -1] array0; float[distance(faceforward(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) <= 2.9654509e-05 ? 1 : -1] array1; float[distance(faceforward(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) <= 2.9654509e-05 ? 1 : -1] array2; float[distance(faceforward(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), vec4(1.65, -1.33, -1.9299999, -0.75999999)) <= 2.9654509e-05 ? 1 : -1] array3; float[distance(faceforward(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(-0.80000001, 0.15000001, 0.50999999, -0)) <= 9.6052072e-06 ? 1 : -1] array4; float[distance(faceforward(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) <= 9.6052072e-06 ? 1 : -1] array5; float[distance(faceforward(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) <= 9.6052072e-06 ? 1 : -1] array6; float[distance(faceforward(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), vec4(-0.80000001, 0.15000001, 0.50999999, -0)) <= 9.6052072e-06 ? 1 : -1] array7; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length()); } |