Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.248961925507 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/faceforward-vec2-vec2-vec2.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/faceforward-vec2-vec2-vec2.frag: 0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* faceforward(vec2(-0.1, -1.2), vec2(-0.1, -1.2), vec2(-0.1, -1.2)) => vec2(0.1, 1.2)
* faceforward(vec2(-0.1, -1.2), vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999)) => vec2(-0.1, -1.2)
* faceforward(vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2)) => vec2(-0.1, -1.2)
* faceforward(vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999)) => vec2(0.1, 1.2)
* faceforward(vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2), vec2(-0.1, -1.2)) => vec2(0.41999999, -0.47999999)
* faceforward(vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999)) => vec2(-0.41999999, 0.47999999)
* faceforward(vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2)) => vec2(-0.41999999, 0.47999999)
* faceforward(vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999)) => vec2(0.41999999, -0.47999999)
*/
#version 120
void main()
{
float[distance(faceforward(vec2(-0.1, -1.2), vec2(-0.1, -1.2), vec2(-0.1, -1.2)), vec2(0.1, 1.2)) <= 1.2041595e-05 ? 1 : -1] array0;
float[distance(faceforward(vec2(-0.1, -1.2), vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999)), vec2(-0.1, -1.2)) <= 1.2041595e-05 ? 1 : -1] array1;
float[distance(faceforward(vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2)), vec2(-0.1, -1.2)) <= 1.2041595e-05 ? 1 : -1] array2;
float[distance(faceforward(vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999)), vec2(0.1, 1.2)) <= 1.2041595e-05 ? 1 : -1] array3;
float[distance(faceforward(vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2), vec2(-0.1, -1.2)), vec2(0.41999999, -0.47999999)) <= 6.3780876e-06 ? 1 : -1] array4;
float[distance(faceforward(vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999)), vec2(-0.41999999, 0.47999999)) <= 6.3780876e-06 ? 1 : -1] array5;
float[distance(faceforward(vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2)), vec2(-0.41999999, 0.47999999)) <= 6.3780876e-06 ? 1 : -1] array6;
float[distance(faceforward(vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999)), vec2(0.41999999, -0.47999999)) <= 6.3780876e-06 ? 1 : -1] array7;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}
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