Results for spec/glsl-1.20/compiler/built-in-functions/faceforward-float-float-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.261379957199
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/faceforward-float-float-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/faceforward-float-float-float.frag: 0(39) : error C1307: non constant expression for array size
  • 0(40) : error C1307: non constant expression for array size
  • 0(41) : error C1307: non constant expression for array size
  • 0(42) : error C1307: non constant expression for array size
  • 0(43) : error C1307: non constant expression for array size
  • 0(44) : error C1307: non constant expression for array size
  • 0(45) : error C1307: non constant expression for array size
  • 0(46) : error C1307: non constant expression for array size
  • 0(47) : error C1307: non constant expression for array size
  • 0(48) : error C1307: non constant expression for array size
  • 0(49) : error C1307: non constant expression for array size
  • 0(50) : error C1307: non constant expression for array size
  • 0(51) : error C1307: non constant expression for array size
  • 0(52) : error C1307: non constant expression for array size
  • 0(53) : error C1307: non constant expression for array size
  • 0(54) : error C1307: non constant expression for array size
  • 0(55) : error C1307: non constant expression for array size
  • 0(56) : error C1307: non constant expression for array size
  • 0(57) : error C1307: non constant expression for array size
  • 0(58) : error C1307: non constant expression for array size
  • 0(59) : error C1307: non constant expression for array size
  • 0(60) : error C1307: non constant expression for array size
  • 0(61) : error C1307: non constant expression for array size
  • 0(62) : error C1307: non constant expression for array size
  • 0(63) : error C1307: non constant expression for array size
  • 0(64) : error C1307: non constant expression for array size
  • 0(65) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/faceforward-float-float-float.frag: 0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
0(44) : error C1307: non constant expression for array size
0(45) : error C1307: non constant expression for array size
0(46) : error C1307: non constant expression for array size
0(47) : error C1307: non constant expression for array size
0(48) : error C1307: non constant expression for array size
0(49) : error C1307: non constant expression for array size
0(50) : error C1307: non constant expression for array size
0(51) : error C1307: non constant expression for array size
0(52) : error C1307: non constant expression for array size
0(53) : error C1307: non constant expression for array size
0(54) : error C1307: non constant expression for array size
0(55) : error C1307: non constant expression for array size
0(56) : error C1307: non constant expression for array size
0(57) : error C1307: non constant expression for array size
0(58) : error C1307: non constant expression for array size
0(59) : error C1307: non constant expression for array size
0(60) : error C1307: non constant expression for array size
0(61) : error C1307: non constant expression for array size
0(62) : error C1307: non constant expression for array size
0(63) : error C1307: non constant expression for array size
0(64) : error C1307: non constant expression for array size
0(65) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * faceforward(0.0, 0.0, 0.0) => -0
 * faceforward(0.0, 0.0, -1.33) => -0
 * faceforward(0.0, 0.0, 0.85000002) => -0
 * faceforward(0.0, -1.33, 0.0) => -0
 * faceforward(0.0, -1.33, -1.33) => -0
 * faceforward(0.0, -1.33, 0.85000002) => 0.0
 * faceforward(0.0, 0.85000002, 0.0) => -0
 * faceforward(0.0, 0.85000002, -1.33) => 0.0
 * faceforward(0.0, 0.85000002, 0.85000002) => -0
 * faceforward(-1.33, 0.0, 0.0) => 1.33
 * faceforward(-1.33, 0.0, -1.33) => 1.33
 * faceforward(-1.33, 0.0, 0.85000002) => 1.33
 * faceforward(-1.33, -1.33, 0.0) => 1.33
 * faceforward(-1.33, -1.33, -1.33) => 1.33
 * faceforward(-1.33, -1.33, 0.85000002) => -1.33
 * faceforward(-1.33, 0.85000002, 0.0) => 1.33
 * faceforward(-1.33, 0.85000002, -1.33) => -1.33
 * faceforward(-1.33, 0.85000002, 0.85000002) => 1.33
 * faceforward(0.85000002, 0.0, 0.0) => -0.85000002
 * faceforward(0.85000002, 0.0, -1.33) => -0.85000002
 * faceforward(0.85000002, 0.0, 0.85000002) => -0.85000002
 * faceforward(0.85000002, -1.33, 0.0) => -0.85000002
 * faceforward(0.85000002, -1.33, -1.33) => -0.85000002
 * faceforward(0.85000002, -1.33, 0.85000002) => 0.85000002
 * faceforward(0.85000002, 0.85000002, 0.0) => -0.85000002
 * faceforward(0.85000002, 0.85000002, -1.33) => 0.85000002
 * faceforward(0.85000002, 0.85000002, 0.85000002) => -0.85000002
 */
#version 120

void main()
{
  float[distance(faceforward(0.0, 0.0, 0.0), -0) <= 0.0 ? 1 : -1] array0;
  float[distance(faceforward(0.0, 0.0, -1.33), -0) <= 0.0 ? 1 : -1] array1;
  float[distance(faceforward(0.0, 0.0, 0.85000002), -0) <= 0.0 ? 1 : -1] array2;
  float[distance(faceforward(0.0, -1.33, 0.0), -0) <= 0.0 ? 1 : -1] array3;
  float[distance(faceforward(0.0, -1.33, -1.33), -0) <= 0.0 ? 1 : -1] array4;
  float[distance(faceforward(0.0, -1.33, 0.85000002), 0.0) <= 0.0 ? 1 : -1] array5;
  float[distance(faceforward(0.0, 0.85000002, 0.0), -0) <= 0.0 ? 1 : -1] array6;
  float[distance(faceforward(0.0, 0.85000002, -1.33), 0.0) <= 0.0 ? 1 : -1] array7;
  float[distance(faceforward(0.0, 0.85000002, 0.85000002), -0) <= 0.0 ? 1 : -1] array8;
  float[distance(faceforward(-1.33, 0.0, 0.0), 1.33) <= 1.33e-05 ? 1 : -1] array9;
  float[distance(faceforward(-1.33, 0.0, -1.33), 1.33) <= 1.33e-05 ? 1 : -1] array10;
  float[distance(faceforward(-1.33, 0.0, 0.85000002), 1.33) <= 1.33e-05 ? 1 : -1] array11;
  float[distance(faceforward(-1.33, -1.33, 0.0), 1.33) <= 1.33e-05 ? 1 : -1] array12;
  float[distance(faceforward(-1.33, -1.33, -1.33), 1.33) <= 1.33e-05 ? 1 : -1] array13;
  float[distance(faceforward(-1.33, -1.33, 0.85000002), -1.33) <= 1.33e-05 ? 1 : -1] array14;
  float[distance(faceforward(-1.33, 0.85000002, 0.0), 1.33) <= 1.33e-05 ? 1 : -1] array15;
  float[distance(faceforward(-1.33, 0.85000002, -1.33), -1.33) <= 1.33e-05 ? 1 : -1] array16;
  float[distance(faceforward(-1.33, 0.85000002, 0.85000002), 1.33) <= 1.33e-05 ? 1 : -1] array17;
  float[distance(faceforward(0.85000002, 0.0, 0.0), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array18;
  float[distance(faceforward(0.85000002, 0.0, -1.33), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array19;
  float[distance(faceforward(0.85000002, 0.0, 0.85000002), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array20;
  float[distance(faceforward(0.85000002, -1.33, 0.0), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array21;
  float[distance(faceforward(0.85000002, -1.33, -1.33), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array22;
  float[distance(faceforward(0.85000002, -1.33, 0.85000002), 0.85000002) <= 8.5000001e-06 ? 1 : -1] array23;
  float[distance(faceforward(0.85000002, 0.85000002, 0.0), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array24;
  float[distance(faceforward(0.85000002, 0.85000002, -1.33), 0.85000002) <= 8.5000001e-06 ? 1 : -1] array25;
  float[distance(faceforward(0.85000002, 0.85000002, 0.85000002), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array26;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length() + array25.length() + array26.length());
}

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