Results for spec/glsl-1.20/compiler/built-in-functions/exp-vec3.vert

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.27503991127
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/exp-vec3.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/exp-vec3.vert: 0(14) : error C1307: non constant expression for array size
  • 0(15) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/exp-vec3.vert: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * exp(vec3(-2.0, -0.66666669, 0.66666669)) => vec3(0.13533528, 0.51341712, 1.9477341)
 * exp(vec3(2.0, -2.0, -0.66666669)) => vec3(7.3890562, 0.13533528, 0.51341712)
 */
#version 120

void main()
{
  float[distance(exp(vec3(-2.0, -0.66666669, 0.66666669)), vec3(0.13533528, 0.51341712, 1.9477341)) <= 2.0188068e-05 ? 1 : -1] array0;
  float[distance(exp(vec3(2.0, -2.0, -0.66666669)), vec3(7.3890562, 0.13533528, 0.51341712)) <= 7.4081086e-05 ? 1 : -1] array1;
  gl_Position = vec4(array0.length() + array1.length());
}

Back to summary