Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.228499889374 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/exp-vec3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/exp-vec3.frag: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * exp(vec3(-2.0, -0.66666669, 0.66666669)) => vec3(0.13533528, 0.51341712, 1.9477341) * exp(vec3(2.0, -2.0, -0.66666669)) => vec3(7.3890562, 0.13533528, 0.51341712) */ #version 120 void main() { float[distance(exp(vec3(-2.0, -0.66666669, 0.66666669)), vec3(0.13533528, 0.51341712, 1.9477341)) <= 2.0188068e-05 ? 1 : -1] array0; float[distance(exp(vec3(2.0, -2.0, -0.66666669)), vec3(7.3890562, 0.13533528, 0.51341712)) <= 7.4081086e-05 ? 1 : -1] array1; gl_FragColor = vec4(array0.length() + array1.length()); } |