Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.265136003494 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/exp-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/exp-float.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * exp(-2.0) => 0.13533528 * exp(-0.66666669) => 0.51341712 * exp(0.66666669) => 1.9477341 * exp(2.0) => 7.3890562 */ #version 120 void main() { float[distance(exp(-2.0), 0.13533528) <= 1.3533528e-06 ? 1 : -1] array0; float[distance(exp(-0.66666669), 0.51341712) <= 5.1341713e-06 ? 1 : -1] array1; float[distance(exp(0.66666669), 1.9477341) <= 1.9477342e-05 ? 1 : -1] array2; float[distance(exp(2.0), 7.3890562) <= 7.3890566e-05 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |