Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.257433891296 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/exp2-vec3.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/exp2-vec3.frag: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* exp2(vec3(-2.0, -0.66666669, 0.66666669)) => vec3(0.25, 0.62996054, 1.587401)
* exp2(vec3(2.0, -2.0, -0.66666669)) => vec3(4.0, 0.25, 0.62996054)
*/
#version 120
void main()
{
float[distance(exp2(vec3(-2.0, -0.66666669, 0.66666669)), vec3(0.25, 0.62996054, 1.587401)) <= 1.7260336e-05 ? 1 : -1] array0;
float[distance(exp2(vec3(2.0, -2.0, -0.66666669)), vec3(4.0, 0.25, 0.62996054)) <= 4.0570125e-05 ? 1 : -1] array1;
gl_FragColor = vec4(array0.length() + array1.length());
}
|