Results for spec/glsl-1.20/compiler/built-in-functions/equal-ivec2-ivec2.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.210623025894
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-ivec2-ivec2.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-ivec2-ivec2.vert: 0(37) : error C1307: non constant expression for array size
  • 0(38) : error C1307: non constant expression for array size
  • 0(39) : error C1307: non constant expression for array size
  • 0(40) : error C1307: non constant expression for array size
  • 0(41) : error C1307: non constant expression for array size
  • 0(42) : error C1307: non constant expression for array size
  • 0(43) : error C1307: non constant expression for array size
  • 0(44) : error C1307: non constant expression for array size
  • 0(45) : error C1307: non constant expression for array size
  • 0(46) : error C1307: non constant expression for array size
  • 0(47) : error C1307: non constant expression for array size
  • 0(48) : error C1307: non constant expression for array size
  • 0(49) : error C1307: non constant expression for array size
  • 0(50) : error C1307: non constant expression for array size
  • 0(51) : error C1307: non constant expression for array size
  • 0(52) : error C1307: non constant expression for array size
  • 0(53) : error C1307: non constant expression for array size
  • 0(54) : error C1307: non constant expression for array size
  • 0(55) : error C1307: non constant expression for array size
  • 0(56) : error C1307: non constant expression for array size
  • 0(57) : error C1307: non constant expression for array size
  • 0(58) : error C1307: non constant expression for array size
  • 0(59) : error C1307: non constant expression for array size
  • 0(60) : error C1307: non constant expression for array size
  • 0(61) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-ivec2-ivec2.vert: 0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
0(44) : error C1307: non constant expression for array size
0(45) : error C1307: non constant expression for array size
0(46) : error C1307: non constant expression for array size
0(47) : error C1307: non constant expression for array size
0(48) : error C1307: non constant expression for array size
0(49) : error C1307: non constant expression for array size
0(50) : error C1307: non constant expression for array size
0(51) : error C1307: non constant expression for array size
0(52) : error C1307: non constant expression for array size
0(53) : error C1307: non constant expression for array size
0(54) : error C1307: non constant expression for array size
0(55) : error C1307: non constant expression for array size
0(56) : error C1307: non constant expression for array size
0(57) : error C1307: non constant expression for array size
0(58) : error C1307: non constant expression for array size
0(59) : error C1307: non constant expression for array size
0(60) : error C1307: non constant expression for array size
0(61) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * equal(ivec2(-5, -5), ivec2(-5, -2)) => bvec2(true, false)
 * equal(ivec2(-5, -5), ivec2(-1, 0)) => bvec2(false, false)
 * equal(ivec2(-5, -5), ivec2(1, 2)) => bvec2(false, false)
 * equal(ivec2(-5, -2), ivec2(5, -5)) => bvec2(false, false)
 * equal(ivec2(-2, -2), ivec2(-2, -1)) => bvec2(true, false)
 * equal(ivec2(-2, -2), ivec2(0, 1)) => bvec2(false, false)
 * equal(ivec2(-2, -2), ivec2(2, 5)) => bvec2(false, false)
 * equal(ivec2(-1, -1), ivec2(-5, -2)) => bvec2(false, false)
 * equal(ivec2(-1, -1), ivec2(-1, 0)) => bvec2(true, false)
 * equal(ivec2(-1, -1), ivec2(1, 2)) => bvec2(false, false)
 * equal(ivec2(-1, 0), ivec2(5, -5)) => bvec2(false, false)
 * equal(ivec2(0, 0), ivec2(-2, -1)) => bvec2(false, false)
 * equal(ivec2(0, 0), ivec2(0, 1)) => bvec2(true, false)
 * equal(ivec2(0, 0), ivec2(2, 5)) => bvec2(false, false)
 * equal(ivec2(1, 1), ivec2(-5, -2)) => bvec2(false, false)
 * equal(ivec2(1, 1), ivec2(-1, 0)) => bvec2(false, false)
 * equal(ivec2(1, 1), ivec2(1, 2)) => bvec2(true, false)
 * equal(ivec2(1, 2), ivec2(5, -5)) => bvec2(false, false)
 * equal(ivec2(2, 2), ivec2(-2, -1)) => bvec2(false, false)
 * equal(ivec2(2, 2), ivec2(0, 1)) => bvec2(false, false)
 * equal(ivec2(2, 2), ivec2(2, 5)) => bvec2(true, false)
 * equal(ivec2(5, 5), ivec2(-5, -2)) => bvec2(false, false)
 * equal(ivec2(5, 5), ivec2(-1, 0)) => bvec2(false, false)
 * equal(ivec2(5, 5), ivec2(1, 2)) => bvec2(false, false)
 * equal(ivec2(5, -5), ivec2(5, -5)) => bvec2(true, true)
 */
#version 120

void main()
{
  float[equal(ivec2(-5, -5), ivec2(-5, -2))[0] == true && equal(ivec2(-5, -5), ivec2(-5, -2))[1] == false ? 1 : -1] array0;
  float[equal(ivec2(-5, -5), ivec2(-1, 0))[0] == false && equal(ivec2(-5, -5), ivec2(-1, 0))[1] == false ? 1 : -1] array1;
  float[equal(ivec2(-5, -5), ivec2(1, 2))[0] == false && equal(ivec2(-5, -5), ivec2(1, 2))[1] == false ? 1 : -1] array2;
  float[equal(ivec2(-5, -2), ivec2(5, -5))[0] == false && equal(ivec2(-5, -2), ivec2(5, -5))[1] == false ? 1 : -1] array3;
  float[equal(ivec2(-2, -2), ivec2(-2, -1))[0] == true && equal(ivec2(-2, -2), ivec2(-2, -1))[1] == false ? 1 : -1] array4;
  float[equal(ivec2(-2, -2), ivec2(0, 1))[0] == false && equal(ivec2(-2, -2), ivec2(0, 1))[1] == false ? 1 : -1] array5;
  float[equal(ivec2(-2, -2), ivec2(2, 5))[0] == false && equal(ivec2(-2, -2), ivec2(2, 5))[1] == false ? 1 : -1] array6;
  float[equal(ivec2(-1, -1), ivec2(-5, -2))[0] == false && equal(ivec2(-1, -1), ivec2(-5, -2))[1] == false ? 1 : -1] array7;
  float[equal(ivec2(-1, -1), ivec2(-1, 0))[0] == true && equal(ivec2(-1, -1), ivec2(-1, 0))[1] == false ? 1 : -1] array8;
  float[equal(ivec2(-1, -1), ivec2(1, 2))[0] == false && equal(ivec2(-1, -1), ivec2(1, 2))[1] == false ? 1 : -1] array9;
  float[equal(ivec2(-1, 0), ivec2(5, -5))[0] == false && equal(ivec2(-1, 0), ivec2(5, -5))[1] == false ? 1 : -1] array10;
  float[equal(ivec2(0, 0), ivec2(-2, -1))[0] == false && equal(ivec2(0, 0), ivec2(-2, -1))[1] == false ? 1 : -1] array11;
  float[equal(ivec2(0, 0), ivec2(0, 1))[0] == true && equal(ivec2(0, 0), ivec2(0, 1))[1] == false ? 1 : -1] array12;
  float[equal(ivec2(0, 0), ivec2(2, 5))[0] == false && equal(ivec2(0, 0), ivec2(2, 5))[1] == false ? 1 : -1] array13;
  float[equal(ivec2(1, 1), ivec2(-5, -2))[0] == false && equal(ivec2(1, 1), ivec2(-5, -2))[1] == false ? 1 : -1] array14;
  float[equal(ivec2(1, 1), ivec2(-1, 0))[0] == false && equal(ivec2(1, 1), ivec2(-1, 0))[1] == false ? 1 : -1] array15;
  float[equal(ivec2(1, 1), ivec2(1, 2))[0] == true && equal(ivec2(1, 1), ivec2(1, 2))[1] == false ? 1 : -1] array16;
  float[equal(ivec2(1, 2), ivec2(5, -5))[0] == false && equal(ivec2(1, 2), ivec2(5, -5))[1] == false ? 1 : -1] array17;
  float[equal(ivec2(2, 2), ivec2(-2, -1))[0] == false && equal(ivec2(2, 2), ivec2(-2, -1))[1] == false ? 1 : -1] array18;
  float[equal(ivec2(2, 2), ivec2(0, 1))[0] == false && equal(ivec2(2, 2), ivec2(0, 1))[1] == false ? 1 : -1] array19;
  float[equal(ivec2(2, 2), ivec2(2, 5))[0] == true && equal(ivec2(2, 2), ivec2(2, 5))[1] == false ? 1 : -1] array20;
  float[equal(ivec2(5, 5), ivec2(-5, -2))[0] == false && equal(ivec2(5, 5), ivec2(-5, -2))[1] == false ? 1 : -1] array21;
  float[equal(ivec2(5, 5), ivec2(-1, 0))[0] == false && equal(ivec2(5, 5), ivec2(-1, 0))[1] == false ? 1 : -1] array22;
  float[equal(ivec2(5, 5), ivec2(1, 2))[0] == false && equal(ivec2(5, 5), ivec2(1, 2))[1] == false ? 1 : -1] array23;
  float[equal(ivec2(5, -5), ivec2(5, -5))[0] == true && equal(ivec2(5, -5), ivec2(5, -5))[1] == true ? 1 : -1] array24;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length());
}

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