Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.298316001892 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-bvec4-bvec4.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-bvec4-bvec4.frag: 0(13) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * equal(bvec4(false, false, true, true), bvec4(false, true, false, true)) => bvec4(true, false, false, true) */ #version 120 void main() { float[equal(bvec4(false, false, true, true), bvec4(false, true, false, true))[0] == true && equal(bvec4(false, false, true, true), bvec4(false, true, false, true))[1] == false && equal(bvec4(false, false, true, true), bvec4(false, true, false, true))[2] == false && equal(bvec4(false, false, true, true), bvec4(false, true, false, true))[3] == true ? 1 : -1] array0; gl_FragColor = vec4(array0.length()); } |