Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.255327939987 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-bvec3-bvec3.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-bvec3-bvec3.vert: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * equal(bvec3(false, false, true), bvec3(false, true, false)) => bvec3(true, false, false) * equal(bvec3(true, false, false), bvec3(true, false, true)) => bvec3(true, true, false) */ #version 120 void main() { float[equal(bvec3(false, false, true), bvec3(false, true, false))[0] == true && equal(bvec3(false, false, true), bvec3(false, true, false))[1] == false && equal(bvec3(false, false, true), bvec3(false, true, false))[2] == false ? 1 : -1] array0; float[equal(bvec3(true, false, false), bvec3(true, false, true))[0] == true && equal(bvec3(true, false, false), bvec3(true, false, true))[1] == true && equal(bvec3(true, false, false), bvec3(true, false, true))[2] == false ? 1 : -1] array1; gl_Position = vec4(array0.length() + array1.length()); } |