Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.204865932465 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-bvec3-bvec3.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-bvec3-bvec3.frag: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* equal(bvec3(false, false, true), bvec3(false, true, false)) => bvec3(true, false, false)
* equal(bvec3(true, false, false), bvec3(true, false, true)) => bvec3(true, true, false)
*/
#version 120
void main()
{
float[equal(bvec3(false, false, true), bvec3(false, true, false))[0] == true && equal(bvec3(false, false, true), bvec3(false, true, false))[1] == false && equal(bvec3(false, false, true), bvec3(false, true, false))[2] == false ? 1 : -1] array0;
float[equal(bvec3(true, false, false), bvec3(true, false, true))[0] == true && equal(bvec3(true, false, false), bvec3(true, false, true))[1] == true && equal(bvec3(true, false, false), bvec3(true, false, true))[2] == false ? 1 : -1] array1;
gl_FragColor = vec4(array0.length() + array1.length());
}
|