Results for spec/glsl-1.20/compiler/built-in-functions/equal-bvec3-bvec3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.204865932465
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-bvec3-bvec3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-bvec3-bvec3.frag: 0(14) : error C1307: non constant expression for array size
  • 0(15) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-bvec3-bvec3.frag: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * equal(bvec3(false, false, true), bvec3(false, true, false)) => bvec3(true, false, false)
 * equal(bvec3(true, false, false), bvec3(true, false, true)) => bvec3(true, true, false)
 */
#version 120

void main()
{
  float[equal(bvec3(false, false, true), bvec3(false, true, false))[0] == true && equal(bvec3(false, false, true), bvec3(false, true, false))[1] == false && equal(bvec3(false, false, true), bvec3(false, true, false))[2] == false ? 1 : -1] array0;
  float[equal(bvec3(true, false, false), bvec3(true, false, true))[0] == true && equal(bvec3(true, false, false), bvec3(true, false, true))[1] == true && equal(bvec3(true, false, false), bvec3(true, false, true))[2] == false ? 1 : -1] array1;
  gl_FragColor = vec4(array0.length() + array1.length());
}

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