Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.241089105606 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/dot-vec4-vec4.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/dot-vec4-vec4.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* dot(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => 8.7938995
* dot(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => -2.5037999
* dot(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => -2.5037999
* dot(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => 0.92260003
*/
#version 120
void main()
{
float[distance(dot(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999)), 8.7938995) <= 8.7938992e-05 ? 1 : -1] array0;
float[distance(dot(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), -2.5037999) <= 2.5038e-05 ? 1 : -1] array1;
float[distance(dot(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999)), -2.5037999) <= 2.5038e-05 ? 1 : -1] array2;
float[distance(dot(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), 0.92260003) <= 9.2260007e-06 ? 1 : -1] array3;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|