Results for spec/glsl-1.20/compiler/built-in-functions/dot-vec4-vec4.frag

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.243395090103
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/dot-vec4-vec4.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/dot-vec4-vec4.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/dot-vec4-vec4.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * dot(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => 8.7938995
 * dot(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => -2.5037999
 * dot(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => -2.5037999
 * dot(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => 0.92260003
 */
#version 120

void main()
{
  float[distance(dot(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999)), 8.7938995) <= 8.7938992e-05 ? 1 : -1] array0;
  float[distance(dot(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), -2.5037999) <= 2.5038e-05 ? 1 : -1] array1;
  float[distance(dot(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999)), -2.5037999) <= 2.5038e-05 ? 1 : -1] array2;
  float[distance(dot(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), 0.92260003) <= 9.2260007e-06 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

Back to summary