Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.29002404213 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/distance-float-float.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/distance-float-float.frag: 0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* distance(0.0, 0.0) => 0.0
* distance(0.0, -1.33) => 1.33
* distance(0.0, 0.85000002) => 0.85000002
* distance(-1.33, 0.0) => 1.33
* distance(-1.33, -1.33) => 0.0
* distance(-1.33, 0.85000002) => 2.1800001
* distance(0.85000002, 0.0) => 0.85000002
* distance(0.85000002, -1.33) => 2.1800001
* distance(0.85000002, 0.85000002) => 0.0
*/
#version 120
void main()
{
float[0.0 <= distance(0.0, 0.0) && distance(0.0, 0.0) <= 0.0 ? 1 : -1] array0;
float[1.32999 <= distance(0.0, -1.33) && distance(0.0, -1.33) <= 1.33001 ? 1 : -1] array1;
float[0.849992 <= distance(0.0, 0.85000002) && distance(0.0, 0.85000002) <= 0.850009 ? 1 : -1] array2;
float[1.32999 <= distance(-1.33, 0.0) && distance(-1.33, 0.0) <= 1.33001 ? 1 : -1] array3;
float[0.0 <= distance(-1.33, -1.33) && distance(-1.33, -1.33) <= 0.0 ? 1 : -1] array4;
float[2.17998 <= distance(-1.33, 0.85000002) && distance(-1.33, 0.85000002) <= 2.18002 ? 1 : -1] array5;
float[0.849992 <= distance(0.85000002, 0.0) && distance(0.85000002, 0.0) <= 0.850009 ? 1 : -1] array6;
float[2.17998 <= distance(0.85000002, -1.33) && distance(0.85000002, -1.33) <= 2.18002 ? 1 : -1] array7;
float[0.0 <= distance(0.85000002, 0.85000002) && distance(0.85000002, 0.85000002) <= 0.0 ? 1 : -1] array8;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length());
}
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