Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.29002404213 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/distance-float-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/distance-float-float.frag: 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * distance(0.0, 0.0) => 0.0 * distance(0.0, -1.33) => 1.33 * distance(0.0, 0.85000002) => 0.85000002 * distance(-1.33, 0.0) => 1.33 * distance(-1.33, -1.33) => 0.0 * distance(-1.33, 0.85000002) => 2.1800001 * distance(0.85000002, 0.0) => 0.85000002 * distance(0.85000002, -1.33) => 2.1800001 * distance(0.85000002, 0.85000002) => 0.0 */ #version 120 void main() { float[0.0 <= distance(0.0, 0.0) && distance(0.0, 0.0) <= 0.0 ? 1 : -1] array0; float[1.32999 <= distance(0.0, -1.33) && distance(0.0, -1.33) <= 1.33001 ? 1 : -1] array1; float[0.849992 <= distance(0.0, 0.85000002) && distance(0.0, 0.85000002) <= 0.850009 ? 1 : -1] array2; float[1.32999 <= distance(-1.33, 0.0) && distance(-1.33, 0.0) <= 1.33001 ? 1 : -1] array3; float[0.0 <= distance(-1.33, -1.33) && distance(-1.33, -1.33) <= 0.0 ? 1 : -1] array4; float[2.17998 <= distance(-1.33, 0.85000002) && distance(-1.33, 0.85000002) <= 2.18002 ? 1 : -1] array5; float[0.849992 <= distance(0.85000002, 0.0) && distance(0.85000002, 0.0) <= 0.850009 ? 1 : -1] array6; float[2.17998 <= distance(0.85000002, -1.33) && distance(0.85000002, -1.33) <= 2.18002 ? 1 : -1] array7; float[0.0 <= distance(0.85000002, 0.85000002) && distance(0.85000002, 0.85000002) <= 0.0 ? 1 : -1] array8; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length()); } |