Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.242480993271 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/cos-vec4.frag pass 1.20  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/cos-vec4.frag: 0(13) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * cos(vec4(-3.1415927, -1.0471976, 1.0471976, 3.1415927)) => vec4(-1.0, 0.49999997, 0.49999997, -1.0)
 */
#version 120
void main()
{
  float[distance(cos(vec4(-3.1415927, -1.0471976, 1.0471976, 3.1415927)), vec4(-1.0, 0.49999997, 0.49999997, -1.0)) <= 0.0015811389 ? 1 : -1] array0;
  gl_FragColor = vec4(array0.length());
}
 |