Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.209206104279 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/clamp-vec3-vec3-vec3.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/clamp-vec3-vec3-vec3.frag: 0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* clamp(vec3(-2.0, -2.0, -2.0), vec3(-1.5, -1.5, -1.5), vec3(-1.5, 0.0, 1.5)) => vec3(-1.5, -1.5, -1.5)
* clamp(vec3(-2.0, -2.0, -2.0), vec3(0.0, 0.0, 1.5), vec3(0.0, 1.5, 1.5)) => vec3(0.0, 0.0, 1.5)
* clamp(vec3(-0.66666669, -0.66666669, -0.66666669), vec3(-1.5, -1.5, -1.5), vec3(-1.5, 0.0, 1.5)) => vec3(-1.5, -0.66666669, -0.66666669)
* clamp(vec3(-0.66666669, -0.66666669, -0.66666669), vec3(0.0, 0.0, 1.5), vec3(0.0, 1.5, 1.5)) => vec3(0.0, 0.0, 1.5)
* clamp(vec3(0.66666669, 0.66666669, 0.66666669), vec3(-1.5, -1.5, -1.5), vec3(-1.5, 0.0, 1.5)) => vec3(-1.5, 0.0, 0.66666669)
* clamp(vec3(0.66666669, 0.66666669, 0.66666669), vec3(0.0, 0.0, 1.5), vec3(0.0, 1.5, 1.5)) => vec3(0.0, 0.66666669, 1.5)
* clamp(vec3(2.0, 2.0, 2.0), vec3(-1.5, -1.5, -1.5), vec3(-1.5, 0.0, 1.5)) => vec3(-1.5, 0.0, 1.5)
* clamp(vec3(2.0, 2.0, 2.0), vec3(0.0, 0.0, 1.5), vec3(0.0, 1.5, 1.5)) => vec3(0.0, 1.5, 1.5)
*/
#version 120
void main()
{
float[distance(clamp(vec3(-2.0, -2.0, -2.0), vec3(-1.5, -1.5, -1.5), vec3(-1.5, 0.0, 1.5)), vec3(-1.5, -1.5, -1.5)) <= 2.598076e-05 ? 1 : -1] array0;
float[distance(clamp(vec3(-2.0, -2.0, -2.0), vec3(0.0, 0.0, 1.5), vec3(0.0, 1.5, 1.5)), vec3(0.0, 0.0, 1.5)) <= 1.5e-05 ? 1 : -1] array1;
float[distance(clamp(vec3(-0.66666669, -0.66666669, -0.66666669), vec3(-1.5, -1.5, -1.5), vec3(-1.5, 0.0, 1.5)), vec3(-1.5, -0.66666669, -0.66666669)) <= 1.7716909e-05 ? 1 : -1] array2;
float[distance(clamp(vec3(-0.66666669, -0.66666669, -0.66666669), vec3(0.0, 0.0, 1.5), vec3(0.0, 1.5, 1.5)), vec3(0.0, 0.0, 1.5)) <= 1.5e-05 ? 1 : -1] array3;
float[distance(clamp(vec3(0.66666669, 0.66666669, 0.66666669), vec3(-1.5, -1.5, -1.5), vec3(-1.5, 0.0, 1.5)), vec3(-1.5, 0.0, 0.66666669)) <= 1.6414762e-05 ? 1 : -1] array4;
float[distance(clamp(vec3(0.66666669, 0.66666669, 0.66666669), vec3(0.0, 0.0, 1.5), vec3(0.0, 1.5, 1.5)), vec3(0.0, 0.66666669, 1.5)) <= 1.6414762e-05 ? 1 : -1] array5;
float[distance(clamp(vec3(2.0, 2.0, 2.0), vec3(-1.5, -1.5, -1.5), vec3(-1.5, 0.0, 1.5)), vec3(-1.5, 0.0, 1.5)) <= 2.1213204e-05 ? 1 : -1] array6;
float[distance(clamp(vec3(2.0, 2.0, 2.0), vec3(0.0, 0.0, 1.5), vec3(0.0, 1.5, 1.5)), vec3(0.0, 1.5, 1.5)) <= 2.1213204e-05 ? 1 : -1] array7;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}
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