Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.290277004242 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/clamp-vec2-float-float.vert pass 1.20  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/clamp-vec2-float-float.vert: 0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * clamp(vec2(-2.0, -0.66666669), -1.5, -1.5) => vec2(-1.5, -1.5)
 * clamp(vec2(0.66666669, 2.0), -1.5, -1.5) => vec2(-1.5, -1.5)
 * clamp(vec2(-2.0, -0.66666669), -1.5, 0.0) => vec2(-1.5, -0.66666669)
 * clamp(vec2(0.66666669, 2.0), -1.5, 0.0) => vec2(0.0, 0.0)
 * clamp(vec2(-2.0, -0.66666669), -1.5, 1.5) => vec2(-1.5, -0.66666669)
 * clamp(vec2(0.66666669, 2.0), -1.5, 1.5) => vec2(0.66666669, 1.5)
 * clamp(vec2(-2.0, -0.66666669), 0.0, 0.0) => vec2(0.0, 0.0)
 * clamp(vec2(0.66666669, 2.0), 0.0, 0.0) => vec2(0.0, 0.0)
 * clamp(vec2(-2.0, -0.66666669), 0.0, 1.5) => vec2(0.0, 0.0)
 * clamp(vec2(0.66666669, 2.0), 0.0, 1.5) => vec2(0.66666669, 1.5)
 * clamp(vec2(-2.0, -0.66666669), 1.5, 1.5) => vec2(1.5, 1.5)
 * clamp(vec2(0.66666669, 2.0), 1.5, 1.5) => vec2(1.5, 1.5)
 */
#version 120
void main()
{
  float[distance(clamp(vec2(-2.0, -0.66666669), -1.5, -1.5), vec2(-1.5, -1.5)) <= 2.1213204e-05 ? 1 : -1] array0;
  float[distance(clamp(vec2(0.66666669, 2.0), -1.5, -1.5), vec2(-1.5, -1.5)) <= 2.1213204e-05 ? 1 : -1] array1;
  float[distance(clamp(vec2(-2.0, -0.66666669), -1.5, 0.0), vec2(-1.5, -0.66666669)) <= 1.6414762e-05 ? 1 : -1] array2;
  float[distance(clamp(vec2(0.66666669, 2.0), -1.5, 0.0), vec2(0.0, 0.0)) <= 0.0 ? 1 : -1] array3;
  float[distance(clamp(vec2(-2.0, -0.66666669), -1.5, 1.5), vec2(-1.5, -0.66666669)) <= 1.6414762e-05 ? 1 : -1] array4;
  float[distance(clamp(vec2(0.66666669, 2.0), -1.5, 1.5), vec2(0.66666669, 1.5)) <= 1.6414762e-05 ? 1 : -1] array5;
  float[distance(clamp(vec2(-2.0, -0.66666669), 0.0, 0.0), vec2(0.0, 0.0)) <= 0.0 ? 1 : -1] array6;
  float[distance(clamp(vec2(0.66666669, 2.0), 0.0, 0.0), vec2(0.0, 0.0)) <= 0.0 ? 1 : -1] array7;
  float[distance(clamp(vec2(-2.0, -0.66666669), 0.0, 1.5), vec2(0.0, 0.0)) <= 0.0 ? 1 : -1] array8;
  float[distance(clamp(vec2(0.66666669, 2.0), 0.0, 1.5), vec2(0.66666669, 1.5)) <= 1.6414762e-05 ? 1 : -1] array9;
  float[distance(clamp(vec2(-2.0, -0.66666669), 1.5, 1.5), vec2(1.5, 1.5)) <= 2.1213204e-05 ? 1 : -1] array10;
  float[distance(clamp(vec2(0.66666669, 2.0), 1.5, 1.5), vec2(1.5, 1.5)) <= 2.1213204e-05 ? 1 : -1] array11;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length());
}
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