Results for spec/glsl-1.20/compiler/built-in-functions/clamp-float-float-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.180107116699
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/clamp-float-float-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/clamp-float-float-float.frag: 0(36) : error C1307: non constant expression for array size
  • 0(37) : error C1307: non constant expression for array size
  • 0(38) : error C1307: non constant expression for array size
  • 0(39) : error C1307: non constant expression for array size
  • 0(40) : error C1307: non constant expression for array size
  • 0(41) : error C1307: non constant expression for array size
  • 0(42) : error C1307: non constant expression for array size
  • 0(43) : error C1307: non constant expression for array size
  • 0(44) : error C1307: non constant expression for array size
  • 0(45) : error C1307: non constant expression for array size
  • 0(46) : error C1307: non constant expression for array size
  • 0(47) : error C1307: non constant expression for array size
  • 0(48) : error C1307: non constant expression for array size
  • 0(49) : error C1307: non constant expression for array size
  • 0(50) : error C1307: non constant expression for array size
  • 0(51) : error C1307: non constant expression for array size
  • 0(52) : error C1307: non constant expression for array size
  • 0(53) : error C1307: non constant expression for array size
  • 0(54) : error C1307: non constant expression for array size
  • 0(55) : error C1307: non constant expression for array size
  • 0(56) : error C1307: non constant expression for array size
  • 0(57) : error C1307: non constant expression for array size
  • 0(58) : error C1307: non constant expression for array size
  • 0(59) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/clamp-float-float-float.frag: 0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
0(44) : error C1307: non constant expression for array size
0(45) : error C1307: non constant expression for array size
0(46) : error C1307: non constant expression for array size
0(47) : error C1307: non constant expression for array size
0(48) : error C1307: non constant expression for array size
0(49) : error C1307: non constant expression for array size
0(50) : error C1307: non constant expression for array size
0(51) : error C1307: non constant expression for array size
0(52) : error C1307: non constant expression for array size
0(53) : error C1307: non constant expression for array size
0(54) : error C1307: non constant expression for array size
0(55) : error C1307: non constant expression for array size
0(56) : error C1307: non constant expression for array size
0(57) : error C1307: non constant expression for array size
0(58) : error C1307: non constant expression for array size
0(59) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * clamp(-2.0, -1.5, -1.5) => -1.5
 * clamp(-2.0, -1.5, 0.0) => -1.5
 * clamp(-2.0, -1.5, 1.5) => -1.5
 * clamp(-2.0, 0.0, 0.0) => 0.0
 * clamp(-2.0, 0.0, 1.5) => 0.0
 * clamp(-2.0, 1.5, 1.5) => 1.5
 * clamp(-0.66666669, -1.5, -1.5) => -1.5
 * clamp(-0.66666669, -1.5, 0.0) => -0.66666669
 * clamp(-0.66666669, -1.5, 1.5) => -0.66666669
 * clamp(-0.66666669, 0.0, 0.0) => 0.0
 * clamp(-0.66666669, 0.0, 1.5) => 0.0
 * clamp(-0.66666669, 1.5, 1.5) => 1.5
 * clamp(0.66666669, -1.5, -1.5) => -1.5
 * clamp(0.66666669, -1.5, 0.0) => 0.0
 * clamp(0.66666669, -1.5, 1.5) => 0.66666669
 * clamp(0.66666669, 0.0, 0.0) => 0.0
 * clamp(0.66666669, 0.0, 1.5) => 0.66666669
 * clamp(0.66666669, 1.5, 1.5) => 1.5
 * clamp(2.0, -1.5, -1.5) => -1.5
 * clamp(2.0, -1.5, 0.0) => 0.0
 * clamp(2.0, -1.5, 1.5) => 1.5
 * clamp(2.0, 0.0, 0.0) => 0.0
 * clamp(2.0, 0.0, 1.5) => 1.5
 * clamp(2.0, 1.5, 1.5) => 1.5
 */
#version 120

void main()
{
  float[distance(clamp(-2.0, -1.5, -1.5), -1.5) <= 1.5e-05 ? 1 : -1] array0;
  float[distance(clamp(-2.0, -1.5, 0.0), -1.5) <= 1.5e-05 ? 1 : -1] array1;
  float[distance(clamp(-2.0, -1.5, 1.5), -1.5) <= 1.5e-05 ? 1 : -1] array2;
  float[distance(clamp(-2.0, 0.0, 0.0), 0.0) <= 0.0 ? 1 : -1] array3;
  float[distance(clamp(-2.0, 0.0, 1.5), 0.0) <= 0.0 ? 1 : -1] array4;
  float[distance(clamp(-2.0, 1.5, 1.5), 1.5) <= 1.5e-05 ? 1 : -1] array5;
  float[distance(clamp(-0.66666669, -1.5, -1.5), -1.5) <= 1.5e-05 ? 1 : -1] array6;
  float[distance(clamp(-0.66666669, -1.5, 0.0), -0.66666669) <= 6.6666666e-06 ? 1 : -1] array7;
  float[distance(clamp(-0.66666669, -1.5, 1.5), -0.66666669) <= 6.6666666e-06 ? 1 : -1] array8;
  float[distance(clamp(-0.66666669, 0.0, 0.0), 0.0) <= 0.0 ? 1 : -1] array9;
  float[distance(clamp(-0.66666669, 0.0, 1.5), 0.0) <= 0.0 ? 1 : -1] array10;
  float[distance(clamp(-0.66666669, 1.5, 1.5), 1.5) <= 1.5e-05 ? 1 : -1] array11;
  float[distance(clamp(0.66666669, -1.5, -1.5), -1.5) <= 1.5e-05 ? 1 : -1] array12;
  float[distance(clamp(0.66666669, -1.5, 0.0), 0.0) <= 0.0 ? 1 : -1] array13;
  float[distance(clamp(0.66666669, -1.5, 1.5), 0.66666669) <= 6.6666666e-06 ? 1 : -1] array14;
  float[distance(clamp(0.66666669, 0.0, 0.0), 0.0) <= 0.0 ? 1 : -1] array15;
  float[distance(clamp(0.66666669, 0.0, 1.5), 0.66666669) <= 6.6666666e-06 ? 1 : -1] array16;
  float[distance(clamp(0.66666669, 1.5, 1.5), 1.5) <= 1.5e-05 ? 1 : -1] array17;
  float[distance(clamp(2.0, -1.5, -1.5), -1.5) <= 1.5e-05 ? 1 : -1] array18;
  float[distance(clamp(2.0, -1.5, 0.0), 0.0) <= 0.0 ? 1 : -1] array19;
  float[distance(clamp(2.0, -1.5, 1.5), 1.5) <= 1.5e-05 ? 1 : -1] array20;
  float[distance(clamp(2.0, 0.0, 0.0), 0.0) <= 0.0 ? 1 : -1] array21;
  float[distance(clamp(2.0, 0.0, 1.5), 1.5) <= 1.5e-05 ? 1 : -1] array22;
  float[distance(clamp(2.0, 1.5, 1.5), 1.5) <= 1.5e-05 ? 1 : -1] array23;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length());
}

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