Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.226634025574 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/ceil-float.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/ceil-float.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * ceil(-2.0) => -2.0 * ceil(-0.66666669) => -0 * ceil(0.66666669) => 1.0 * ceil(2.0) => 2.0 */ #version 120 void main() { float[distance(ceil(-2.0), -2.0) <= 1.9999999e-05 ? 1 : -1] array0; float[distance(ceil(-0.66666669), -0) <= 0.0 ? 1 : -1] array1; float[distance(ceil(0.66666669), 1.0) <= 9.9999997e-06 ? 1 : -1] array2; float[distance(ceil(2.0), 2.0) <= 1.9999999e-05 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |