Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.23640704155 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/atan-vec4.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/atan-vec4.frag: 0(15) : error C1307: non constant expression for array size 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * atan(vec4(0.0, 1e-10, -1e-10, 0.1)) => vec4(0.0, 1e-10, -1e-10, 0.099668652) * atan(vec4(-0.1, 1.0, -1.0, 10.0)) => vec4(-0.099668652, 0.78539819, -0.78539819, 1.4711276) * atan(vec4(-10.0, 1e+10, -1e+10, 0.0)) => vec4(-1.4711276, 1.5707964, -1.5707964, 0.0) */ #version 120 void main() { float[distance(atan(vec4(0.0, 1e-10, -1e-10, 0.1)), vec4(0.0, 1e-10, -1e-10, 0.099668652)) <= 0.00019999999 ? 1 : -1] array0; float[distance(atan(vec4(-0.1, 1.0, -1.0, 10.0)), vec4(-0.099668652, 0.78539819, -0.78539819, 1.4711276)) <= 0.0018460545 ? 1 : -1] array1; float[distance(atan(vec4(-10.0, 1e+10, -1e+10, 0.0)), vec4(-1.4711276, 1.5707964, -1.5707964, 0.0)) <= 0.0026662743 ? 1 : -1] array2; gl_FragColor = vec4(array0.length() + array1.length() + array2.length()); } |