Results for spec/glsl-1.20/compiler/built-in-functions/atan-vec3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.282624006271
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/atan-vec3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/atan-vec3.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/atan-vec3.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * atan(vec3(0.0, 1e-10, -1e-10)) => vec3(0.0, 1e-10, -1e-10)
 * atan(vec3(0.1, -0.1, 1.0)) => vec3(0.099668652, -0.099668652, 0.78539819)
 * atan(vec3(-1.0, 10.0, -10.0)) => vec3(-0.78539819, 1.4711276, -1.4711276)
 * atan(vec3(1e+10, -1e+10, 0.0)) => vec3(1.5707964, -1.5707964, 0.0)
 */
#version 120

void main()
{
  float[distance(atan(vec3(0.0, 1e-10, -1e-10)), vec3(0.0, 1e-10, -1e-10)) <= 0.00017320507 ? 1 : -1] array0;
  float[distance(atan(vec3(0.1, -0.1, 1.0)), vec3(0.099668652, -0.099668652, 0.78539819)) <= 0.00079802901 ? 1 : -1] array1;
  float[distance(atan(vec3(-1.0, 10.0, -10.0)), vec3(-0.78539819, 1.4711276, -1.4711276)) <= 0.0022237992 ? 1 : -1] array2;
  float[distance(atan(vec3(1e+10, -1e+10, 0.0)), vec3(1.5707964, -1.5707964, 0.0)) <= 0.0022236912 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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